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− | ==Sonic Megamix "V5.0B"==
| + | A.K.A. Alex Field's old accont |
− | *I actually have a rom of [[Sonic the Hedgehog Megamix]] V5.0B I won't post a link (because i'll probably get banned) but here's some screenshots.
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− | WARNING:These will contain ALOT of spoilers!
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− | ====Preferences Screen====
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− | [[File:Preferences_Sonic_Megamix_V5.0.png]]
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− | ====City Outskirts====
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− | [[File:Updated_City_Outskirts.png]]
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− | ====Starry Night====
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− | [[File:Updated_Starry_Night.png]]
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− | ====Metallic Base====
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− | [[File:Updated_Metallic_Base.png]]
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− | ====Notes====
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− | *The time attack menu music has a few additional notes sounding like birds.
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− | *Special Stages are very different as they are based off the [[Sonic CD]]
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− | *The build was leaked in mid-2011.
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− | *[[Stealth]] uploaded a [https://www.youtube.com/watch?v=mZFJT-0kVlQ video of a even later build].
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− | *Ending and Credits crashes (Credits doesn't in original mode).
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− | *[[Stealth]] refers to it as "V5.0a" (Version 5.0 Alpha)
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− | *City Outskirts CD theme reminds me of [[Studiopolis]] act 1.
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− | *Final Fight is Unfinished
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− | | |
− | ==Current Projects==
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− | *Doomsday Zone Animation
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− | *Project:Sonic
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− | *Sonic 1 Enhanced Edition
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− | ==Sonic 1 Enhanced Edition==
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− | *SRAM Support (Selbi's Guide) [http://sonicresearch.org/community/index.php?threads/how-to-work-with-sram.1948/ Link]
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− | *Title Screen Menu (with new game and continue options)
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− | *Sonic CD Style Camera (Nat The Porcupine's Guide)
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− | *Spindash
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− | *Sonic 3 Object and Ring Managers (SSRG)
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− | *Super Peelout and Sonic CD Sound Effects(From the Free Assets thread from SSRG)
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| [[Category:User pages]] | | [[Category:User pages]] |
− | ===Help Page===
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− | [http://forums.sonicretro.org/index.php?showtopic=38031 Link]
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− | =A Few Fixes=
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− | ==Death Egg Music Not Playing After Boss (All Revisions)==
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− |
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− | ===Fix===
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− | Goto '''''loc_39BA4''''' and you'll see this.
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− | <syntaxhighlight lang="asm"> move.b (Level_Music).w,d0</syntaxhighlight>
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− | Change the b to a w.
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− |
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− | ===Cause===
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− |
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− | The Game is trying to read the RAM address as a byte instead of a word which makes it load Sound 00 which is nothing.
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− | ==Grabbers legs and skids are the wrong way (REV02 Only)==
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− |
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− | ===Fix===
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− | Goto '''''InheritParentXYFlip:''''' and you'll see this.
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− | <syntaxhighlight lang="asm"> if gameRevision<2
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− | andi.b #$FC,d0
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− | move.b status(a0),d2
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− | andi.b #$FC,d2
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− | move.b render_flags(a1),d1
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− | andi.b #3,d1
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− | else
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− | ; Peculiarly, REV02 changes this to only inherit the Y-flip.
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− | ; This causes a bug where some sprites are displayed backwards (Silver Sonic's sparks and Grabber's legs).
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− | andi.b #$FD,d0
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− | move.b status(a0),d2
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− | andi.b #$FD,d2
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− | move.b render_flags(a1),d1
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− | andi.b #2,d1
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− | endif</syntaxhighlight>
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− | Remove the bit after the else and the '''''if gameRevision<2'''''.
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− |
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− | ===Cause===
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− | Revisions 00 and 01 inherits the X and Y flips but for some reason in REV02 (Sonic Classics) they change it to only inherit the Y flip this means the sparks and legs won't be flipped horizontally.
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− |
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− | ==Walking on air in WFZ (REV02 Only)==
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− |
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− | ===Fix===
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− | Goto '''''loc_3B7BC:''''' and you'll see this.
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− | <syntaxhighlight lang="asm"> if gameRevision<2
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− | andi.b #standing_mask,d0
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− | else
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− | ; I don't know what this change was meant to do, but it causes
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− | ; Sonic to not fall off ObjBD's ascending platforms when they retract,
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− | ; making him hover.
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− | andi.b #2,d0 ; 'Y-flipped' bit???
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− | endif</syntaxhighlight>
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− | Like the last bug remove the REV02 check and everything below (and including) the else.
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− |
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− | ===(Probable) Cause===
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− | It's possible that because the game isn't checking that Sonic is standing anymore this causes the game to think Sonic is on the ground.
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− |
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− | =A few optimizations for MegaPCM=
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− | ==Optimization #1==
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− | At '''''Int_Normal''''' and '''''Int_NoOverride''''' you'll see this.
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− | <syntaxhighlight lang="asm"> cp 80h ; stop flag?
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− | jp z,StopDAC ; if yes, branch
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− | jp m,PauseDAC ; if < 80h, branch</syntaxhighlight>
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− | Delete them and replace them with this.
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− | <syntaxhighlight lang="asm"> jp Int_StopFlag</syntaxhighlight>
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− | Then above '''''Int_Normal''''' add this.
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− | <syntaxhighlight lang="asm">Int_StopFlag:
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− | cp 80h ; stop flag?
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− | jp z,StopDAC ; if yes, branch
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− | jp m,PauseDAC ; if < 80h, branch</syntaxhighlight>
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− | This will reduce the size by 2 bytes.
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