Difference between revisions of "Sonic 3D Blast 5/Bugs"
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{{back}}[[Category:Bugs]] | {{back}}[[Category:Bugs]] | ||
− | + | ==Common bugs== | |
− | == | + | The following bugs are common across all known versions of the game: |
− | + | ===Fall through platforms=== | |
{{Bug | {{Bug | ||
− | |||
− | |||
| image=Sonic_7_fall_in_platform.png | | image=Sonic_7_fall_in_platform.png | ||
+ | | image2=Sonic_7_fall_in_move_platform.png | ||
+ | | desc=It is possible for the player to randomly fall through platform objects, whether they are moving platforms or platforms that fall when stood on (most noticeable in the desert level). | ||
}} | }} | ||
− | + | ===Glitchy animations=== | |
− | |||
− | |||
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{{Bug | {{Bug | ||
| image=no | | image=no | ||
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}} | }} | ||
− | + | ===Resilient Badniks=== | |
− | |||
{{Bug | {{Bug | ||
| image=no | | image=no | ||
− | | desc=Sometimes (In SA7) | + | | desc=Sometimes (In SA7) Badniks can take multiple hits to defeat. |
}} | }} | ||
− | + | ===Crashes=== | |
− | {{Bug | + | {{Bug |
+ | | image=SonicAdventure7_GBC_CrashBug1.png | ||
+ | | caption= Sonic jumps off the platform as it falls and bounces of an enemy and, it crashed. | ||
+ | | desc=The game can crash (mostly in the desert level). | ||
}} | }} | ||
+ | ===Missing objects=== | ||
{{Bug | {{Bug | ||
− | + | | desc=Sometimes, objects don't show up. If the object in question is necessary for progress, such as a platform or the [[Signpost]], the level can become impossible to complete as a result, forcing the player to lose a life and restart the level. | |
− | | desc=Sometimes, | ||
| image=S3DB5_GB_MissingEnemies.png | | image=S3DB5_GB_MissingEnemies.png | ||
| caption= Hey, where did the enemy go? | | caption= Hey, where did the enemy go? | ||
}} | }} | ||
+ | ===Spike bug=== | ||
{{Bug | {{Bug | ||
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− | |||
| desc=Sonic will bounce off of spikes akin to the [[Spike bug]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. | | desc=Sonic will bounce off of spikes akin to the [[Spike bug]] from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]''. | ||
| image=Sonic_7_spike_bug_1.png | | image=Sonic_7_spike_bug_1.png | ||
Line 60: | Line 47: | ||
}} | }} | ||
+ | ==''Sonic Adventure 7''-specific bugs== | ||
+ | ===Uncoloured objects=== | ||
{{Bug | {{Bug | ||
+ | | desc=While most sprites were given colour in the transition from ''Sonic 3D Blast 5'', not all objects are coloured, such as the Signposts at the end of every level. | ||
+ | | image=SonicAdventure7 GBC LevelClear.png | ||
+ | | caption= Hey, the sign is still black and white. | ||
+ | | fixed=Pokémon Jade | ||
+ | }} | ||
− | | desc= | + | ==Emulator bugs== |
− | | image= | + | ===Level art vanishes when loading savestates=== |
− | | caption= | + | {{Bug |
− | + | | desc=Loading a savestate when not in a level make the level have no layout art, but object art still exists. | |
+ | | image=Sonic_7_savestate.png | ||
+ | | caption= Uh oh, the level art vanished, all because of a savestate. | ||
}} | }} | ||
+ | |||
+ | ==External links== | ||
+ | *{{LinkYoutube|video=puA2RO5L5-I|title=Sonic Gameboy Bootlegs BDIWORH}} from [[User:Redhotsonic|redhotsonic]] | ||
==References== | ==References== | ||
− | |||
<references/> | <references/> | ||
{{S3DB5Omni}} | {{S3DB5Omni}} |
Revision as of 14:04, 2 February 2022
- Back to: Sonic 3D Blast 5.
Contents
Common bugs
The following bugs are common across all known versions of the game:
Fall through platforms
It is possible for the player to randomly fall through platform objects, whether they are moving platforms or platforms that fall when stood on (most noticeable in the desert level).
Not fixed in any version.
Glitchy animations
Sonic's animations may be glitchy at times.
Not fixed in any version.
Resilient Badniks
Sometimes (In SA7) Badniks can take multiple hits to defeat.
Not fixed in any version.
Crashes
Sonic jumps off the platform as it falls and bounces of an enemy and, it crashed. |
The game can crash (mostly in the desert level).
Not fixed in any version.
Missing objects
Hey, where did the enemy go? |
Sometimes, objects don't show up. If the object in question is necessary for progress, such as a platform or the Signpost, the level can become impossible to complete as a result, forcing the player to lose a life and restart the level.
Not fixed in any version.
Spike bug
Well dang, hit a spike... |
...oof, hit another spike, about to die... |
...now dead. |
Sonic will bounce off of spikes akin to the Spike bug from Sonic the Hedgehog.
Not fixed in any version.
Sonic Adventure 7-specific bugs
Uncoloured objects
Hey, the sign is still black and white. |
While most sprites were given colour in the transition from Sonic 3D Blast 5, not all objects are coloured, such as the Signposts at the end of every level.
Fixed in Pokémon Jade.
Emulator bugs
Level art vanishes when loading savestates
Uh oh, the level art vanished, all because of a savestate. |
Loading a savestate when not in a level make the level have no layout art, but object art still exists.
Not fixed in any version.
External links
References
Sonic 3D Blast 5 | |
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Main page | Comparisons | Maps | Hidden content | Bugs
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