Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Botanic Base"
From Sonic Retro
(One intermediate revision by the same user not shown) | |||
Line 9: | Line 9: | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X BB Lift.png |
− | | image2= | + | | image2=Chaotix 32X BB Lift.png |
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
− | | desc=Characters are not automatically centered when riding a lift. There | + | | desc=Characters are not automatically centered when riding a lift, and the idle animation won't be prevented. There are also no sound effects. |
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X BB LiftTop.png | ||
+ | | image2=Chaotix 32X BB LiftTop.png | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=You can also jump on top of lifts and get stuck. In the final game, the tops are not solid. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
Line 25: | Line 32: | ||
===Level 5=== | ===Level 5=== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X BB Boss.png |
− | | image2= | + | | image2=Chaotix 32X BB Boss.png |
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
| game2=Final game | | game2=Final game | ||
− | | desc=While the boss is somewhat functional, Eggman stops less often, forcing you to try and hit him as he circles the playfield. The bumper is also not spawned and the music stops when the battle begins. | + | | desc=While the boss is somewhat functional, Eggman stops less often, forcing you to try and hit him as he circles the playfield. The bumper is also not spawned and the music stops when the battle begins. It is harder to control your character, as pressing {{left}} or {{right}} causes you to be pulled downwards. |
}} | }} | ||
{{Comparison | {{Comparison |
Latest revision as of 13:44, 5 February 2021
- Back to: Chaotix (prototype 1207)/Comparisons.
Botanic Base is the most complete stage in the 1207 prototype. It is just missing a few Badniks and some polish.
Prototype 1207 |
---|
Final game |
---|
The background pillar-like structures with waterfalls are nowhere to be seen in the 1207 prototype.
Prototype 1207 |
---|
Final game |
---|
Characters are not automatically centered when riding a lift, and the idle animation won't be prevented. There are also no sound effects.
Prototype 1207 |
---|
Final game |
---|
You can also jump on top of lifts and get stuck. In the final game, the tops are not solid.
Prototype 1207 |
---|
Final game |
---|
Blue platforms exist in levels 3 and 5, which repeatedly explode using the game's particle effects, only to reappear a second later. They are solid for the brief period of time between explosions, generating more blue particles while in this state. The object was removed from the final game.
Level 5
Prototype 1207 |
---|
Final game |
---|
While the boss is somewhat functional, Eggman stops less often, forcing you to try and hit him as he circles the playfield. The bumper is also not spawned and the music stops when the battle begins. It is harder to control your character, as pressing or causes you to be pulled downwards.
Prototype 1207 |
---|
Final game |
---|
If the player gets hit with rings, his/her trapped partner won't be released. This leads to situations where you can be hanging around in the "hit" animation.
Prototype 1207 |
---|
Final game |
---|
There is no fanfare for beating the boss. You're just returned to the World Entrance.
Maps
Prototype 1207 |
---|
Final game |
---|
Prototype 1207 |
---|
Final game |
---|
Prototype 1207 |
---|
Final game |
---|
Prototype 1207 |
---|
Final game |
---|
Prototype 1207 |
---|
Final game |
---|
References
Chaotix (prototype 1207), prototype version of Chaotix | |
---|---|
Main page | Comparisons | Maps | Hidden content |