Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Techno Tower"
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==Level 5== | ==Level 5== | ||
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=Chaotix1207 32X TT 5Drill.png |
+ | | image2=Chaotix 32X TT 5Drill.png | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=You can get in the drill machine, but it won't go anywhere and you can't get out. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X TT 5Pan.png | ||
+ | | image2=Chaotix 32X TT 5Pan.png | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=The easily missed giant pan isn't functional. It animates on the spot but is not affected by the player. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X TT BossStartMorning.png | ||
+ | | image2=Chaotix 32X TT BossStartMorning.png | ||
+ | | game1=Prototype 1207 (morning) | ||
+ | | game2=Final game (morning) | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X TT BossStartDay.png | ||
+ | | image2=Chaotix 32X TT BossStartDay.png | ||
+ | | game1=Prototype 1207 (day) | ||
+ | | game2=Final game (day) | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X TT BossStartSunset.png | ||
+ | | image2=Chaotix 32X TT BossStartSunset.png | ||
+ | | game1=Prototype 1207 (sunset) | ||
+ | | game2=Final game (sunset) | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X TT BossStartNight.png | ||
+ | | image2=Chaotix 32X TT BossStartNight.png | ||
+ | | game1=Prototype 1207 (night) | ||
+ | | game2=Final game (night) | ||
+ | | desc=Like the final, boss layouts are different for each time of day, but the 1207 prototype always includes three lasers. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X TT BossDeath.png | ||
+ | | image2=Chaotix 32X TT BossDeath.png | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=Die on the boss and the death transition is often more square than circular. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Chaotix1207 32X TT BossEnd.png | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
| game1=Prototype 1207 | | game1=Prototype 1207 | ||
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| desc= | | desc= | ||
}} | }} | ||
+ | |||
==References== | ==References== | ||
<references /> | <references /> | ||
{{Chaotix1207Omni}} | {{Chaotix1207Omni}} |
Latest revision as of 15:38, 2 February 2021
- Back to: Chaotix (prototype 1207)/Comparisons.
Prototype 1207 |
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Final game |
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Dotted around levels 3 and 4 are these pod-like objects. When the player approaches, they flash and open, though you can't do anything with them.
Level 1
Prototype 1207 |
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Final game |
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Level 2
Prototype 1207 |
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Final game |
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Level 3
Prototype 1207 |
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Final game |
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Level 4
Prototype 1207 |
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Final game |
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Level 5
Prototype 1207 |
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Final game |
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You can get in the drill machine, but it won't go anywhere and you can't get out.
Prototype 1207 |
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Final game |
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The easily missed giant pan isn't functional. It animates on the spot but is not affected by the player.
Prototype 1207 (morning) |
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Final game (morning) |
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Prototype 1207 (day) |
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Final game (day) |
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Prototype 1207 (sunset) |
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Final game (sunset) |
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Prototype 1207 (night) |
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Final game (night) |
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Like the final, boss layouts are different for each time of day, but the 1207 prototype always includes three lasers.
Prototype 1207 |
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Final game |
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Die on the boss and the death transition is often more square than circular.
Prototype 1207 |
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Final game |
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Finish the boss and you'll be taken to an endless void, spinning until the game is reset (although your partner can still say HOLD if you press ).
Prototype 1207 |
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Final game |
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References
Chaotix (prototype 1207), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |