Difference between revisions of "Chaotix (prototype 1207)/Comparisons/Botanic Base"
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+ | [[Botanic Base]] is the most complete stage in the 1207 prototype. It is just missing a few [[Badniks]] and some polish. | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=The background pillar-like structures with waterfalls are nowhere to be seen in the 1207 prototype. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=Characters are not automatically centered when riding a lift. There is also no sound effect. | ||
+ | }} | ||
+ | |||
+ | ===Level 5=== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=While the boss is somewhat functional, Eggman stops less often, forcing you to try and hit him as he circles the playfield. The bumper is also not spawned. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=If the player gets hit with rings, his/her trapped partner won't be released. This leads to situations where you can be hanging around in the "hit" animation. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=Prototype 1207 | ||
+ | | game2=Final game | ||
+ | | desc=There is no fanfare for beating the boss. You're just returned to the World Entrance. | ||
+ | }} | ||
===Maps=== | ===Maps=== |
Revision as of 17:58, 22 January 2021
- Back to: Chaotix (prototype 1207)/Comparisons.
Botanic Base is the most complete stage in the 1207 prototype. It is just missing a few Badniks and some polish.
Prototype 1207 |
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Final game |
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The background pillar-like structures with waterfalls are nowhere to be seen in the 1207 prototype.
Prototype 1207 |
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Final game |
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Characters are not automatically centered when riding a lift. There is also no sound effect.
Level 5
Prototype 1207 |
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Final game |
---|
While the boss is somewhat functional, Eggman stops less often, forcing you to try and hit him as he circles the playfield. The bumper is also not spawned.
Prototype 1207 |
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Final game |
---|
If the player gets hit with rings, his/her trapped partner won't be released. This leads to situations where you can be hanging around in the "hit" animation.
Prototype 1207 |
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Final game |
---|
There is no fanfare for beating the boss. You're just returned to the World Entrance.
Maps
Prototype 1207 |
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Final game |
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Prototype 1207 |
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Final game |
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Prototype 1207 |
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Final game |
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Prototype 1207 |
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Final game |
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Prototype 1207 |
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Final game |
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References
Chaotix (prototype 1207), prototype version of Chaotix | |
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Main page | Comparisons | Maps | Hidden content |