Difference between revisions of "SADXLVL"
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MainMemory (talk | contribs) m (→Version History: v4.671) |
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==Version History== | ==Version History== | ||
This is not complete as MainMemory didn't save a changelog anywhere except in a text file that was overwritten with each new version. | This is not complete as MainMemory didn't save a changelog anywhere except in a text file that was overwritten with each new version. | ||
+ | ===v4.671=== | ||
+ | Updated 05/16/2010 | ||
+ | * P2 Path now saves properly. | ||
+ | * Fixed a bug where start locations would render in wireframe if collision viewing was on. | ||
+ | * Made nonexistant start locations uneditable (had no effect on saving). | ||
===v4.67=== | ===v4.67=== | ||
Updated 05/14/2010 | Updated 05/14/2010 | ||
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* Added strip/quad/triangle totals to Advanced Info in the editor window. | * Added strip/quad/triangle totals to Advanced Info in the editor window. | ||
* Increased Z-Buffer size to 24-bit. | * Increased Z-Buffer size to 24-bit. | ||
− | |||
===v4.61=== | ===v4.61=== | ||
Updated 03/25/2010 | Updated 03/25/2010 |
Revision as of 12:29, 16 May 2010
SADXLVL is a tool for editing level layouts and other level-specific data in the PC version of Sonic Adventure DX: Director's Cut. It was written by MainMemory in Visual Basic .NET. It requires the .NET Framework 3.5 and the DirectX Runtimes to run.
Contents
Features
- Has (optional) automatic updates on startup.
- Allows you to move and rotate level models.
- Allows you to move many models at once by holding control while clicking.
- Allows you to import .vt files over a selected model.
- Allows you to view a path file recorded with SADXPath.
- Contains SETedit to edit object layouts with SADXLVL's 3D view. Most of the information on that page applies here as well.
- Contains a start position editor.
- Has support for levels in DLL files.
- Uses customizable addresses and names in Addresses.ini
Version History
This is not complete as MainMemory didn't save a changelog anywhere except in a text file that was overwritten with each new version.
v4.671
Updated 05/16/2010
- P2 Path now saves properly.
- Fixed a bug where start locations would render in wireframe if collision viewing was on.
- Made nonexistant start locations uneditable (had no effect on saving).
v4.67
Updated 05/14/2010
- Added P2 Path editor
- Added col flag editor
v4.66
Updated 05/02/2010
- Perfect texture coordinates.
- Fixed loading of Adventure Fields.
- Improved load time for Icecap 4.
- SETedit now uses the full 12 bits for object type (supports up to 4096 different types in one level).
- Added invalid version warning when an error occurs during loading, with an option to download the US crack version from my website.
v4.63
Updated 03/27/2010
- Added viewing of death zones.
- Better texture coordinates.
- Added support for Quads and Triangles.
- Fixed Sand Hill loading.
- 'T' key now allows you to cycle between all the starting positions in the level.
- Added "Editors" menu.
- Added option to hide the level editor.
- Added strip/quad/triangle totals to Advanced Info in the editor window.
- Increased Z-Buffer size to 24-bit.
v4.61
Updated 03/25/2010
- Fixed saving asking you to load another level.
- Fixed start positions being highlighted when the last object in the list is highlighted.
- Fixed saving start positions.
- Fixed displaying of invisible models.
- "Sonic Retro" screen will now appear in the middle of the SADXLVL window.
v4.6
Updated 3/19/2010
- Now allows you to open an EXE and a DLL file.
- Now shows you the various starting positions for the characters.
- New Start Position Editor (under View).
- Now picks default DLL and PVM names based on the level you want to open.
- Now loads the correct INI file in SETedit without needing to open a SET file first.
- New "Help" menu.
v4.33
Updated 01/30/2010
- Objects have transparent borders, rather than blue ones.
- Icecap 2/4 and Final Egg 2 will load now.
v4.318
Updated 12/13/2009
- Editor properly updates position fields based on the items you have selected.
- Click-to-select fixed for items that use rotation and positioning.
- Pressing Y with nothing selected no longer crashes.
- Hedgehog Hammer no longer crashes.
v4.311
Updated 12/11/2009
- Fixed bug from v4.3 where clicking on empty space crashed the program.
v4.3
Updated 12/11/2009
- Hold "Ctrl" while clicking to select multiple models and move them at the same time.
- The option to edit scaling has been removed, as it never worked right anyway.
- Y and U can no longer be used to select models.
v4.26
Updated 12/11/2009
- readme.txt readded
- *.dll filter option added to save dialog.
- Path loading from SADXPath with F7 added.
v4.25
Updated 12/10/2009
- Path drawing added.
v4.2
Updated 12/10/2009
- DLL support added.
v4.01
Updated 12/09/2009
- Replaced RAR file with self-extracting installer.
- Added Collision Sphere Calculation button.
v3.8
Updated 12/08/2009
- Automatic Updates
External Links
- Main page, you can download the latest version here.
- YouTube video of v4.61