Sonic the Hedgehog (16-bit)/Development
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< Talk:Sonic the Hedgehog (16-bit)(Redirected from Talk:Game Development:Sonic the Hedgehog (16-bit))
Evilhamwizard - I'm going to regret bringing this up, but those MBZ "UFO"s don't look like UFOS. They look more like planets than they do UFOs. I know it wouldn't make sense saying their planets (yeah, a bunch of planets all over the place, bawww) but as you can see here: http://www.sonic-cult.org/dispart.php?catid=1&gameid=1&subid=4&artid=9, they don't move from side to side, they remain stationary. It also wouldn't make sense for UFOs to have a ring around them in motion (what UFO does that?). Also looking at the sprites a lot closer, a spot of blue can be seen between the ring and that sphere it's going around (http://www.sonic-cult.org/dispart.php?catid=1&gameid=1&subid=4&artid=4 See the second picture). This is going to sound really retarded, but can we refer to them as "planets"? More and more, I see no reason for them to be called UFOs, since they do nothing that stands out for sure that it's a UFO. Kill me. :(
- I don't know this for a fact, but I think when the UFO's were found in the Sonic 1 mobile game the files were named UFO's. Also, if you look closely at the animation on the first link you can see that the UFO's are actually moving up, look at their distance from the ground.--MathUser 23:10, 21 August 2008 (UTC)
- The UFO tiles were just part of the level graphics, not in their own file. They're also part of the background, so they don't move on their own. - Hivebrain 23:35, 21 August 2008 (UTC)
- I guess we're in agreement about them being background graphics, but them being planets seems like a far stretch to me. UFO's mean unidentified flying object, which these technically are. It don't mean they are air ships.--MathUser 23:50, 21 August 2008 (UTC)
- Heh, well, you got me there. But the thing is, when you see the name UFO, I think people automatically think spaceship. Looking at the graphics for the damn thing can also lead to that conclusion. --Evilhamwizard 23:55, 21 August 2008 (UTC)
Evil - I think the reason they move up is because Sonic is. Look at the timer, it's not 0:00, it's 0:04, so that means Sonic is already moving. Infact the image in question is kinda lame, if you watch the video it starts the timer at 0:00. And there you can see that they don't move left or right. Inside the mobile game, they're mixed with MBZ's tiles. The sprites themselves aren't an object, but are actually part of the BG. If it was an object, imagine the lag you would have with that many things in the sky. :P
Here's a text translation for the 12th image under the "Levels" section (to the right of Starlight): "Space Stage - There is a jump power up in this figure. 2 person play, 3 places." - Andrewk (talk)
Mister Badwrench / Mr. Bad Year / Fatty Lobotnik
In the forum post, Dean was asked what he thought about the "Robuttnik" nickname Sonic used in the cartoons. He responded by saying that Mister Badwrench, Mr. Bad Year and Fatty Lobotnik were his own nickname suggestions. So these weren't potential names for Dr. Robotnik, they were potential nicknames for Sonic to use when addressing Robotnik, after the Dr. Robotnik name had been decided.
It appears that these nicknames were specifically thought up for the promo comic, as seen on page 9 here:
"NICKNAMES FOR ROBOTNIK
MR. BAD WRENCH
MR. BAD YEAR
FATTY LOBOTNIK"
I'll remove these from the article.
--Pecky (talk) 10:52, 20 March 2021 (EDT)