Minoru Kanari interview by Mega Force (1992)
From Sonic Retro
This is an interview conducted by the french magazine Mega Force with Minoru Kanari. It was translated by Dream-avenue.com.
Mega Force: Mr.Kanari, can we tell yourselves what were your incentives when you created Sonic?
Minoru Kanari: We had already created some SEGA heroes on the MASTER SYSTEM, as ALEX KIDD, WONDERBOY or again SHINOBI, and it is obvious that such characters contributed to the success of this console. With the arrival of the MEGADRIVE, it seemed to us important to create a new character that the public could identify to this console and it is SONIC that has been chosen.
Mega Force: Why a blue hedgehog to have chosen?
Minoru Kanari: It is clear that youngsters wanted a cute character, then we put our graphists to work and they created the new character heaps, of which some will probably be heroes of futures games. There were all ways of animals, as well as of humans. Finally, we chose the hedgehog because he symbolized the idea of speed that glued with the MEGADRIVE well. As for the color of Sonic, the choice was obvious because the bruise is the color of SEGA.
Mega Force: Did you imagine that SONIC would take back such a success?
Minoru Kanari: We were sure that Sonic would be pleasing to the public, but we have nevertheless been surprised of the fantastic success that took back this new character. Now, Sonic is a real star who makes a lot for the picture of SEGA.
Minoru Kanari: No, this is not me and it is necessary to specify that contrary to the previous game, Sonic 2 has not been developed in Japan but to the United States by teams of SEGA US.
Mega Force: Many readers of MEGAFORCE wished that Sonic has a male friend. Is it considered and is he/it foreseen that new characters rejoin Sonic thereafter?
Minoru Kanari: Indeed, we noted that the public wished that Sonic has friends. Several projects are currently to the survey and it is not excluded that Sonic has a male friend thereafter. Of the remainder, a magazine of strips drawn Japanese publishes a set dedicated to Sonic regularly. In this comic, Sonic have a family and friends, then why not to make in the same way in a game?
Mega Force: How many people worked on Sonic and how much time did the development of this game last?
Minoru Kanari: More of about fifteen people participated in the realization of the game. In all the development of Sonic took close to one year and half, distinctly more that for most the SEGAS games.
Mega Force: Do you already prepare other games dedicated to our favorite hedgehog?
Minoru Kanari: The branch Arcade of the Research service and Development of SEGA is currently finishing a game dedicated to Sonic (Solly: which will be known as SEGASONIC to its left...). This is not the resumption of an existing game on console, but an entirely new program that is especially achieved for rooms of arcade. It is necessary to signal that this gait is very unaccustomed, because it is still games of SEGA arcade that are converted on console and for the first time it is the inverse that occurs. But the notoriety of Sonic is as it had to make his entrance in rooms of arcade.
Mega Force: Thank you Mr.Kanari, and don't hesitate to give numerous following to adventures of Sonic!
- Original Interview at Angel Island Interviews.