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Difference between revisions of "Virtua Fighter 2"

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'''''Virtua Fighter 2''''' is a fighting game developed by [[Sega]]. It is the sequel to ''[[Virtua Fighter]]'' and the second game in the ''Virtua Fighter'' series. It was created by the Sega's [[Yu Suzuki]]-headed [[AM2]] and was released in the [[arcade]] in 1994. It was subsequently ported to the [[Sega Saturn]] in 1995 and [[:wikipedia:Microsoft Windows|Microsoft Windows]] in 1997. In 1996, a super deformed version of the game, ''Virtua Fighter Kids'', arrived in arcades, and was ported to the Sega Saturn in the same year. It was also ported to the [[Sega Mega Drive/Genesis]] in 1996, but because the hardware couldn't handle the complex visuals of the arcade version, it was re-made as a 2D fighter. In addition, ''Virtua Fighter 2'' was converted for the [[PlayStation 2]] in 2004 as part of Sega's ''Ages 2500'' series in Japan. The Genesis/Mega Drive port was re-released on the PlayStation 2 and [[PlayStation Portable]] in 2006 as part of ''[[Sega Genesis Collection]]'', and on the Virtual Console for the [[Nintendo Wii]] on 20 March 2007 (Japan) and 16 April 2007 (North America).
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'''''Virtua Fighter 2''''' is a fighting game developed by [[Sega]]. It is the sequel to ''[[Virtua Fighter]]'' and the second game in the ''Virtua Fighter'' series. The [[arcade]] version was created by the Sega's [[Yu Suzuki]]-headed [[AM2]] in 1994. It was then ported to the [[Sega Saturn]] in 1995 and [[:wikipedia:Microsoft Windows|Microsoft Windows]] in 1997. In addition, ''Virtua Fighter 2'' was converted for the [[PlayStation 2]] in 2004 as part of Sega's ''Ages 2500'' series in Japan.
  
''Virtua Fighter 2'' was known for breakthrough graphics at the time. It used Sega's Model 2 arcade hardware to run the game at 60 frames per second at a high resolution with no slowdown. The Saturn version was also extremely impressive for its time, especially given the system's 3D programming difficulties. It became a huge hit in Japan and sold relatively well in other markets notably the UK, where The Prince (Hatim Habashi) was crowned by Sega Europe as the Official UK Virtua Fighter 2 Champion.
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''Virtua Fighter 2'' was also remade for the [[Sega Mega Drive|Genesis]] in 1996, but as a sprite based 2D fighter. This port was included in the 2006's ''[[Sega Genesis Collection]]'' and was also released on [[Nintendo Wii]]'s Virtual Console on March 20, 2007 in Japan, and also April 16, 2007 in the US.
  
The arena size could be adjusted down to a very small platform or all the way to 82 meters, which in the genre is considered very large; this is the only game in the series, other than ''Virtua Fighter Remix'', that could have such size adjustments. The physical energy meter could also be adjusted to infinity as well, giving you the advantage when beating opponents in the game or practising moves against the computer player. Incidentally, players discovered that adjusting the arena to a smaller size and giving the characters infinite health could lead to mock sumo matches, wherein victory is achieved by knocking the other player out of the ring.
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''Virtua Fighter 2'' was known for its breakthrough graphics that made good use of Sega's Model 2 arcade hardware. This hardware was able to run the game at 60 frames per second at a high resolution with no slowdown. The Saturn version was also known for impressive graphics, especially on a system that was never really built to be 3D-friendly.
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The Saturn port allowed for the arena size could be adjusted down or all the way up to 82 meters. This is the only game in the series, other than ''Virtua Fighter Remix'', that could have such size adjustments. The energy meter was also adjustable and could even be set to infinity. This allows for practising of moves or cheating. By adjusting the arena to a small size and giving characters infinite health the player could play what some have called a "sumo match" and the players could only be defeated by knocking their opponent out of the ring.
  
 
==Virtua Fighter 2.1==
 
==Virtua Fighter 2.1==
A Japanese-only release. This version featured re-tweaked gameplay, slightly enhanced graphics and the ability to play as a newly-designed Dural. This version was also released in the Sega ''Ages 2500'' series. It is possible to switch to the 2.1 gameplay mechanics in the Saturn port, but none of the other features are updated. The 2.1 mode can also be activated in the PC version.
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''Virta Fighter 2.1'' was a Japanese-only release. This version featured re-tweaked gameplay, slightly enhanced graphics and the ability to play as a newly-designed Dural. This version was also released in the Sega ''Ages 2500'' series. It is possible to switch to the 2.1 gameplay mechanics in the Saturn port, but none of the other features are updated. The 2.1 mode can also be activated in the PC version.
  
 
==Production Credits==
 
==Production Credits==

Revision as of 19:34, 21 October 2008

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Virtua Fighter 2
System(s): Arcade, Sega Saturn, Sega Mega Drive, PlayStation 2, PC
Publisher: Sega
Developer:
Genre: 3D Action

Virtua Fighter 2 is a fighting game developed by Sega. It is the sequel to Virtua Fighter and the second game in the Virtua Fighter series. The arcade version was created by the Sega's Yu Suzuki-headed AM2 in 1994. It was then ported to the Sega Saturn in 1995 and Microsoft Windows in 1997. In addition, Virtua Fighter 2 was converted for the PlayStation 2 in 2004 as part of Sega's Ages 2500 series in Japan.

Virtua Fighter 2 was also remade for the Genesis in 1996, but as a sprite based 2D fighter. This port was included in the 2006's Sega Genesis Collection and was also released on Nintendo Wii's Virtual Console on March 20, 2007 in Japan, and also April 16, 2007 in the US.

Virtua Fighter 2 was known for its breakthrough graphics that made good use of Sega's Model 2 arcade hardware. This hardware was able to run the game at 60 frames per second at a high resolution with no slowdown. The Saturn version was also known for impressive graphics, especially on a system that was never really built to be 3D-friendly.

The Saturn port allowed for the arena size could be adjusted down or all the way up to 82 meters. This is the only game in the series, other than Virtua Fighter Remix, that could have such size adjustments. The energy meter was also adjustable and could even be set to infinity. This allows for practising of moves or cheating. By adjusting the arena to a small size and giving characters infinite health the player could play what some have called a "sumo match" and the players could only be defeated by knocking their opponent out of the ring.

Virtua Fighter 2.1

Virta Fighter 2.1 was a Japanese-only release. This version featured re-tweaked gameplay, slightly enhanced graphics and the ability to play as a newly-designed Dural. This version was also released in the Sega Ages 2500 series. It is possible to switch to the 2.1 gameplay mechanics in the Saturn port, but none of the other features are updated. The 2.1 mode can also be activated in the PC version.

Production Credits

Production Credits (Saturn Team)

Producer: Yu Suzuki
Director: Keiji Okayasu

Programmers

System Program: Tetsuya Sugimoto
Collision Program: Hideya Shibazaki
Motion Program: Hiroaki Shoji
Enemy Program: Takayuki Yamaguchi
Movie Program: Kazua Ohtani
Command Program: Shinji Ohshima
Texture Program: Takeshi Matsuda
Scroll Program: Hiroki Okajima

Graphic Designer

Movie Design: Yoshinao Asako
Background Design: Youji Kato
Character Design: Kaori Yamamoto, Kaoru Nagahama
Scroll Design: Ryoya Yui

Sound

Producer: Takayuki Nakamura
Music Arranger & Director: Takenobu Mitsuyoshi
Sound Design: Kazuhiko Kouchi
Music Programmer: Teruo Nakano (Silly Walk)
Recording Director: Tatsutoshi Narita (SEGA Digital Studio)
Recording Engineer: Naoyuki Machida (SEGA Digital Studio)
Recording Manager: Fumitaka Shibata (SEGA Digital Studio)

Publicity: Kouji Umeda, Nobutaka Arii
Special Thanks: Matsuhide Mizoguchi, Yutaka Nishino, Shigenobu Iga, Hiroshi Kawaguchi, Virtua Fighter 2 Arcade Team, SGL Team, 81 Produce Co.
Created By: Sega AM2
Presented By: Sega