Difference between revisions of "TheGreenDeveloper"
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--[[User:TheGreenDeveloper|TheGreenDeveloper]] ([[User talk:TheGreenDeveloper|talk]]) 00:40, 30 May 2015 (CDT)The Green Developer | --[[User:TheGreenDeveloper|TheGreenDeveloper]] ([[User talk:TheGreenDeveloper|talk]]) 00:40, 30 May 2015 (CDT)The Green Developer | ||
− | == | + | ==Hacking Tutorials?== |
− | How | + | How am I able to make a hacking tutorial? I want to make a tutorial for a 50 ring monitor. |
+ | |||
+ | Here is a snippet of what I want to put | ||
+ | |||
+ | <asm> | ||
+ | Obj2E_ChkS: | ||
+ | cmpi.b #7,d0 ; does monitor contain 10 rings? | ||
+ | bne.s Obj2E_ChkGoggles ; if not check Obj2E_ChkGoggles | ||
+ | addi.w #$32,($FFFFFE20).w ; add 50 rings to the number of rings you have | ||
+ | ori.b #1,($FFFFFE1D).w ; update the ring counter | ||
+ | cmpi.w #100,($FFFFFE20).w ; check if you have 100 rings | ||
+ | bcs.s Obj2E_RingSound ;Play ring sound | ||
+ | bset #1,($FFFFFE1B).w ; if lives collected from rings is 1 then | ||
+ | beq.w ExtraLife ;Extra live | ||
+ | cmpi.w #200,($FFFFFE20).w ; check if you have 200 rings | ||
+ | bcs.s Obj2E_RingSound ;Ring Sound | ||
+ | bset #2,($FFFFFE1B).w ; if lives collected from rings is 2 then | ||
+ | beq.w ExtraLife ; Extra Live | ||
+ | <asm> | ||
== Hack Help == | == Hack Help == |
Revision as of 20:55, 12 June 2015
Hello, I am The Green Developer. I will probably make some hacking tutorials and might be on the forums every now and then. Just if you came here from my Steam or Youtube business, I am the creator of Chalulu Adventures.
Some links of my social media:
Twitch (I might stream every now and then.)
--TheGreenDeveloper (talk) 00:40, 30 May 2015 (CDT)The Green Developer
Hacking Tutorials?
How am I able to make a hacking tutorial? I want to make a tutorial for a 50 ring monitor.
Here is a snippet of what I want to put
<asm> Obj2E_ChkS: cmpi.b #7,d0 ; does monitor contain 10 rings? bne.s Obj2E_ChkGoggles ; if not check Obj2E_ChkGoggles addi.w #$32,($FFFFFE20).w ; add 50 rings to the number of rings you have ori.b #1,($FFFFFE1D).w ; update the ring counter cmpi.w #100,($FFFFFE20).w ; check if you have 100 rings bcs.s Obj2E_RingSound ;Play ring sound bset #1,($FFFFFE1B).w ; if lives collected from rings is 1 then beq.w ExtraLife ;Extra live cmpi.w #200,($FFFFFE20).w ; check if you have 200 rings bcs.s Obj2E_RingSound ;Ring Sound bset #2,($FFFFFE1B).w ; if lives collected from rings is 2 then beq.w ExtraLife ; Extra Live <asm>
Hack Help
I am having issues with uploading my hack.
It keeps being deleted and I do not know exactly why it's being rejected. It's not a palette swap it's an actual hack. (Sonic 1337 shouldn't have an excuse)
Someone help me (Mainly User:Hivebrain)
- Please see Sonic Retro:Hack Policy. We generally don't accept hacks with only a few things changed and/or that have no sense of direction. You may have better luck posting WIP hacks on the forum instead. ---GerbilSoft (talk) 21:52, 7 June 2015 (CDT)