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Difference between revisions of "Sprite Status Table"

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"Despite being incorrect from a technical perspective, the term SST is still widely used due to familiarity and because the abbreviation OST can be confused with Original Soundtrack. " - I think it should be noted that the term "SST" was first acquired from the US patents filed by Naka in which they refer to the object ram using this name. - [[User:JoseTB|JoseTB]] 21:39, 11 July 2009 (UTC)
 
"Despite being incorrect from a technical perspective, the term SST is still widely used due to familiarity and because the abbreviation OST can be confused with Original Soundtrack. " - I think it should be noted that the term "SST" was first acquired from the US patents filed by Naka in which they refer to the object ram using this name. - [[User:JoseTB|JoseTB]] 21:39, 11 July 2009 (UTC)
 
: Which patent? I had a quick look through them and couldn't find anything. - [[User:Hivebrain|Hivebrain]] 22:09, 11 July 2009 (UTC)
 
: Which patent? I had a quick look through them and couldn't find anything. - [[User:Hivebrain|Hivebrain]] 22:09, 11 July 2009 (UTC)
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:: Patent No: 5,411,272 (Description, Sprites section) Quoting literally "A Sprite is defined through a Sprite attribute table entry which is stored in VRAM 45 and a sprite status table stored in RAM 42. The following sprite status table lists representative status information that is stored in the RAM 42 for main character (hero) type sprites as well as for various other sprites such as enemies or moving platforms. [...]" [[User:JoseTB|JoseTB]] 22:39, 19 July 2009 (UTC)

Revision as of 18:39, 19 July 2009

SST

"Despite being incorrect from a technical perspective, the term SST is still widely used due to familiarity and because the abbreviation OST can be confused with Original Soundtrack. " - I think it should be noted that the term "SST" was first acquired from the US patents filed by Naka in which they refer to the object ram using this name. - JoseTB 21:39, 11 July 2009 (UTC)

Which patent? I had a quick look through them and couldn't find anything. - Hivebrain 22:09, 11 July 2009 (UTC)
Patent No: 5,411,272 (Description, Sprites section) Quoting literally "A Sprite is defined through a Sprite attribute table entry which is stored in VRAM 45 and a sprite status table stored in RAM 42. The following sprite status table lists representative status information that is stored in the RAM 42 for main character (hero) type sprites as well as for various other sprites such as enemies or moving platforms. [...]" JoseTB 22:39, 19 July 2009 (UTC)