Actions

Difference between revisions of "Sprite mappings"

From Sonic Retro

m
(I don't feel like creating two more redirect pages right now, so yeah)
Line 1: Line 1:
 
{{sub-stub}}
 
{{sub-stub}}
A '''sprite map''', in 16-bit Sonic games, is essentially a list of [[Mega Drive]] [[Video display processor|VDP]] [[sprites]] and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A separate structure, usually referred to as the [[animation script]], links several sprite maps together to form a smooth animation.
+
A '''sprite map''', in 16-bit Sonic games, is essentially a list of [[Mega Drive]] [[VDP]] [[sprites]] and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A separate structure, usually referred to as the [[animation script]], links several sprite maps together to form a smooth animation.
  
 
==See also==  
 
==See also==  

Revision as of 19:40, 1 August 2008

Sonicretro-round.svg This teeny-tiny article needs some work. You can help Sonic Retro by expanding it.

A sprite map, in 16-bit Sonic games, is essentially a list of Mega Drive VDP sprites and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A separate structure, usually referred to as the animation script, links several sprite maps together to form a smooth animation.

See also