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Difference between revisions of "Sprite mappings"

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* ''Sonic 3 & Knuckles'' [[SCHG:Sonic 3 & Knuckles/Object Editing#Sprite Mappings|hacking guide]]
 
* ''Sonic 3 & Knuckles'' [[SCHG:Sonic 3 & Knuckles/Object Editing#Sprite Mappings|hacking guide]]
  
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Revision as of 23:05, 19 January 2012

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A sprite map, in 16-bit Sonic games, is essentially a list of Mega Drive VDP sprites and their locations relative to the object itself; i.e. a map of sprites. One sprite map defines one frame of animation. A separate structure, usually referred to as the animation script, links several sprite maps together to form a smooth animation.

See also