Difference between revisions of "Sonic the Hedgehog CD (Mega-CD prototype; 1993-07-12)/Comparisons/Metallic Madness"
From Sonic Retro
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| game1=712 prototype | | game1=712 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=The [[Scrap Brain Zone]]-style opening and closing trap doors have moved from the 510 prototype, and are now covering these sections, replacing the awkward sideways spikes. In the final, these objects would be removed entirely, forcing you to wrestle the physics engine as you negotiate the spikes. They also have a sound effect attached in the 712 prototype, but it's a bit loud and | + | | desc=The [[Scrap Brain Zone]]-style opening and closing trap doors have moved from the 510 prototype, and are now covering these sections, replacing the awkward sideways spikes. In the final, these objects would be removed entirely, forcing you to wrestle the physics engine as you negotiate the spikes. They also have a sound effect attached in the 712 prototype, but it's a bit loud and off putting. |
Interestingly these sections appear in the PAL Mega-CD manual{{fileref|SonicCD MCD EU manual.pdf|page=49}}, suggesting they were removed quite late into development. | Interestingly these sections appear in the PAL Mega-CD manual{{fileref|SonicCD MCD EU manual.pdf|page=49}}, suggesting they were removed quite late into development. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=712 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The area where the robot transporter is in the Past of Act 1 has more springs than spikes. | ||
+ | }} | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=712 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The shrink laser has a delay before firing each laser instead of firing constantly. The growth laser, on the other hand, is constantly firing like in the final. | ||
}} | }} | ||
{{Comparison | {{Comparison | ||
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==Zone 2== | ==Zone 2== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=712 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The door to the goal in Act 2 is guarded by three Bigbombs in all timezones. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
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==Zone 3== | ==Zone 3== | ||
+ | {{Comparison | ||
+ | | image1=Notavailable.svg | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=712 prototype | ||
+ | | game2=Final game | ||
+ | | desc=The whole stage doesn't explode when the final boss is defeated, and Amy doesn't appear. | ||
+ | }} | ||
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg |
Revision as of 17:24, 8 December 2019
Contents
Zone 1
712 prototype |
---|
Final game |
---|
The Scrap Brain Zone-style opening and closing trap doors have moved from the 510 prototype, and are now covering these sections, replacing the awkward sideways spikes. In the final, these objects would be removed entirely, forcing you to wrestle the physics engine as you negotiate the spikes. They also have a sound effect attached in the 712 prototype, but it's a bit loud and off putting.
Interestingly these sections appear in the PAL Mega-CD manual[1], suggesting they were removed quite late into development.
712 prototype |
---|
Final game |
---|
The area where the robot transporter is in the Past of Act 1 has more springs than spikes.
712 prototype |
---|
Final game |
---|
The shrink laser has a delay before firing each laser instead of firing constantly. The growth laser, on the other hand, is constantly firing like in the final.
712 prototype |
---|
Final game |
712 prototype |
---|
Final game |
712 prototype |
---|
Final game |
712 prototype |
---|
Final game |
Zone 2
712 prototype |
---|
Final game |
---|
The door to the goal in Act 2 is guarded by three Bigbombs in all timezones.
712 prototype |
---|
Final game |
712 prototype |
---|
Final game |
712 prototype |
---|
Final game |
712 prototype |
---|
Final game |
Zone 3
712 prototype |
---|
Final game |
---|
The whole stage doesn't explode when the final boss is defeated, and Amy doesn't appear.
712 prototype |
---|
Final game |
712 prototype |
---|
Final game |
References
Sonic the Hedgehog CD (Mega-CD prototype; 1993-07-12), prototype version of Sonic the Hedgehog CD | |
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Main page | Comparisons | Maps | Hidden content |