Difference between revisions of "Sonic the Hedgehog 3C (prototype 0517)/Comparisons/Flying Battery Zone"
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− | | game1=prototype | + | | game1=0517 prototype |
| game2=Final game | | game2=Final game | ||
| desc=After defeating [[Barrier Eggman (S&K)|Barrier Eggman]], the floor begins to move up. In addition, there's a horizontal wall that moves right. Dying here not only garbles the clouds (as mentioned by someone else), it garbles the horizontal wall. | | desc=After defeating [[Barrier Eggman (S&K)|Barrier Eggman]], the floor begins to move up. In addition, there's a horizontal wall that moves right. Dying here not only garbles the clouds (as mentioned by someone else), it garbles the horizontal wall. | ||
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| image1=Notavailable.svg | | image1=Notavailable.svg | ||
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | game1=prototype | + | | game1=0517 prototype |
| game2=Final game | | game2=Final game | ||
| desc=Your character does not automatically roll when he busts down the door during the transition to [[Sandopolis Zone]]. He appears to be rolling in the Sandopolis intro, though. | | desc=Your character does not automatically roll when he busts down the door during the transition to [[Sandopolis Zone]]. He appears to be rolling in the Sandopolis intro, though. |
Latest revision as of 00:59, 8 December 2019
General Comparisons
0517 prototype |
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Final game |
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After defeating Barrier Eggman, the floor begins to move up. In addition, there's a horizontal wall that moves right. Dying here not only garbles the clouds (as mentioned by someone else), it garbles the horizontal wall.
0517 prototype |
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Final game |
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Your character does not automatically roll when he busts down the door during the transition to Sandopolis Zone. He appears to be rolling in the Sandopolis intro, though.
References
Sonic the Hedgehog 3C (prototype 0517), prototype version of Sonic the Hedgehog 3 | |
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