Difference between revisions of "Sonic Spinball (Game Gear prototype; 1994-03-29)"
From Sonic Retro
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m (Text replace - 'Spindash' to 'Spin Dash') |
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*Levels can be skipped by pressing Down or 1 while the game is paused. You can also press 2 to move Sonic anywhere. | *Levels can be skipped by pressing Down or 1 while the game is paused. You can also press 2 to move Sonic anywhere. | ||
*When you run out of lives you get a Continue screen, but there is no Yes or no option. There is now a timer. | *When you run out of lives you get a Continue screen, but there is no Yes or no option. There is now a timer. | ||
− | *The Bonus Stages are incomplete. | + | *The Bonus Stages are incomplete. Spin Dashing is broken because you cannot go up the walls, collecting a clock item freezes and glitches the timer, and enemies are indestructible. You can also go through the exits to other rooms by jumping at the entrance to them. |
==External Links== | ==External Links== |
Revision as of 16:28, 22 February 2009
This short article is in need of work. You can help Sonic Retro by adding to it. |
Sonic Spinball |
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System(s): Sega Game Gear |
Publisher: Sega |
Developer: Sega |
Genre: Pinball |
Sonic Spinball prototype 0329 for the Game Gear was released by drx during the February 23rd, 2008 proto release.
Download Sonic Spinball (Game Gear prototype; 1994-03-29)
File: Sonic_Spinball_(Prototype_0329_-_Mar_29,_1994,_07.35).rar (207 kB) (info)
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Various Differences
- The Sega screen has the extra text '94.03.21. Also there is no rolling Sonic in the intro. The logo has a wave effect and has no flashing palette.
- Title Screen has no Copyright.
- No flashing on the title card text.
- Levels can be skipped by pressing Down or 1 while the game is paused. You can also press 2 to move Sonic anywhere.
- When you run out of lives you get a Continue screen, but there is no Yes or no option. There is now a timer.
- The Bonus Stages are incomplete. Spin Dashing is broken because you cannot go up the walls, collecting a clock item freezes and glitches the timer, and enemies are indestructible. You can also go through the exits to other rooms by jumping at the entrance to them.