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Difference between revisions of "Sonic R/Development"

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m (Various: Typo)
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<gallery widths="140px" heights="140px" perrow="4">
 
<gallery widths="140px" heights="140px" perrow="4">
 
Image:Sr CharSelect.jpg|The icons for the unlockable metal characters is different. It's possible the magazine made this change.
 
Image:Sr CharSelect.jpg|The icons for the unlockable metal characters is different. It's possible the magazine made this change.
</gallery>
 
 
===Reactive Factory===
 
<gallery widths="140px" heights="140px" perrow="4">
 
Image:Sr ReactiveFactory.jpg|
 
 
</gallery>
 
</gallery>
  
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Image:Sr ResortIsland8.jpg|Sunset setting again but the mountains cannot be seen. They were probably on another side.
 
Image:Sr ResortIsland8.jpg|Sunset setting again but the mountains cannot be seen. They were probably on another side.
 
Image:Sr ResortIsland9.jpg|Sunset again.
 
Image:Sr ResortIsland9.jpg|Sunset again.
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</gallery>
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==Radical City==
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<gallery widths="140px" heights="140px" perrow="4">
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Image:Sr RadicalCity.jpg|The blank gold wall in the background should have a slot machine.
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</gallery>
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===Reactive Factory===
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<gallery widths="140px" heights="140px" perrow="4">
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Image:Sr ReactiveFactory.jpg|
 
</gallery>
 
</gallery>
  

Revision as of 14:57, 11 October 2008

Sonic R has gone through several changes over its development process. There are several rejected ideas, level designs, and other things that were changed before the games final release. The following details several of these things.

Prototype Box Art

This early box art was found on Compuserve internet servers back in 1998. The artwork here is found in the ending scene in the game. It was probably rejected as it gave away that Metal Sonic was a secret character in the game.

Early Game Design

Various

Resort Island

Radical City

Reactive Factory

Template:SonicRLevels