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Difference between revisions of "Sonic Mars levels"

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(New page: The levels described in the Micheal Kosaka game script is different than what is described in the Don Goddard script. This article describes the levels included in the Micheal Kosaka scrip...)
 
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The levels described in the Micheal Kosaka game script is different than what is described in the Don Goddard script. This article describes the levels included in the Micheal Kosaka script.
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==Regular Zones==
 
===King's Gambit===
 
 
 
The level design would center around a cheesboard theme. In this level you rescue Tails.
 
<gallery>
 
Image:SM Possible Level 1.png|Level layout
 
Image:SM_Possible_Badnik_3.png|Possible enemy or obstacle
 
</gallery>
 
'''Boss Area''': The theme of the boss area is a roulette wheel. The boss sits in the middle of the area.
 
[[Image:SM_Possible_Badnik_3.png|right|120px|Possible concept art for Orbotnik.]]
 
'''Orbotnik''': The boss of this level. He is sitting in a glass sphere in the center of the roulette wheel. He releases steel balls from two tubes located at the side of the screen which roll and bounce around the roulette wheel. He will also randomly electrify a wedge in the roulette wheel, destroying steel balls if they happen to be on it. If Sonic spindashes into him the sphere will crack, eventually crumbling after 6 hits.
 
 
 
 
 
===Ice Breaker===
 
===Fat Tuesday===
 
===Dream Wave===
 
===Cryptic Grotto===
 
===Core Memory===
 
 
 
 
 
{{SonicMarsLevels}}
 
{{ScrappedGames}}
 
 
 
[[Category:Sonic X-treme]]
 

Latest revision as of 04:48, 1 March 2024

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