Difference between revisions of "Sonic MAX"
From Sonic Retro
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{{Fangame | {{Fangame | ||
|screen=SonicMax.png | |screen=SonicMax.png | ||
− | |credits= | + | | version=1.2 |
+ | | date=12/6/15 | ||
+ | |credits=<br />TruePowerofTeamwork - Creator/Coder<br /> | ||
+ | Mega Ikey Ilex - Accuracy<br /> | ||
+ | Mr. Potatobadger - Accuracy<br /> | ||
+ | Mr. Lange - Accuracy, Various Help<br /> | ||
+ | Nekkosu - Android/iOS Graphics<br /> | ||
+ | SuperBliz/AeroGP - Trail Code<br /> | ||
+ | [[User:Damizean|Damizean]] - Bridges | ||
}} | }} | ||
− | Sonic Max is an open-source Sonic engine made in GameMaker Studio. The main purpose with | + | Sonic Max is an open-source Sonic engine made in GameMaker Studio with an initial development time of 500+ hours over the course of six months. The main purpose with the engine is to be as accurate as possible to the classic Genesis games while allowing for as much customization as possible. |
− | Sonic MAX is designed to be efficient | + | Sonic MAX is designed to be efficient, easy to use with many flags for changing certain aesthetics, and can be exported for many different platforms. The engine is open for anyone to contribute or help out. |
==Playable Characters== | ==Playable Characters== | ||
− | [[Sonic]], [[Tails]] | + | *[[Sonic]] (Sonic 3 move set with Insta-Shield and Elemental shields, is able to turn Super and Hyper, and has an optional Homing attack) |
+ | *[[Tails]] (Sonic 3 move set) | ||
+ | *[[Knuckles]] (Sonic 3 move set) | ||
− | == | + | ==Features== |
− | * | + | *Floor Mode and 360-degree angle detection |
− | * | + | *Parallax |
− | * | + | *Over 30 gimmicks/objects |
− | * | + | *Input recording engine |
− | * | + | *Key sequence engine |
− | * | + | *Cutscene engine |
− | * | + | *Debug mode |
+ | *Palette cycling | ||
+ | *Custom room transitions | ||
+ | *Infinite layer terrain | ||
+ | *Sonic 2-style menu screens | ||
+ | *Sonic 3-style save system | ||
+ | *Basic endless level generation | ||
+ | *3D-animated water | ||
==Downloads== | ==Downloads== | ||
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==External Links== | ==External Links== | ||
− | [https://forums.sonicretro.org/?showtopic=34208 Forum Thread] | + | *[https://forums.sonicretro.org/?showtopic=34208 Forum Thread] |
[[Category:Game Maker fan games]] | [[Category:Game Maker fan games]] |
Revision as of 13:40, 25 November 2018
Sonic MAX |
---|
Latest version: 1.2 |
Latest release date: 12/6/15 |
Credits: TruePowerofTeamwork - Creator/Coder Mega Ikey Ilex - Accuracy |
Sonic Max is an open-source Sonic engine made in GameMaker Studio with an initial development time of 500+ hours over the course of six months. The main purpose with the engine is to be as accurate as possible to the classic Genesis games while allowing for as much customization as possible.
Sonic MAX is designed to be efficient, easy to use with many flags for changing certain aesthetics, and can be exported for many different platforms. The engine is open for anyone to contribute or help out.
Playable Characters
- Sonic (Sonic 3 move set with Insta-Shield and Elemental shields, is able to turn Super and Hyper, and has an optional Homing attack)
- Tails (Sonic 3 move set)
- Knuckles (Sonic 3 move set)
Features
- Floor Mode and 360-degree angle detection
- Parallax
- Over 30 gimmicks/objects
- Input recording engine
- Key sequence engine
- Cutscene engine
- Debug mode
- Palette cycling
- Custom room transitions
- Infinite layer terrain
- Sonic 2-style menu screens
- Sonic 3-style save system
- Basic endless level generation
- 3D-animated water
Downloads
- Demo Build 288
- Source (.GMZ)