Difference between revisions of "Sonic MAX"

From Sonic Retro

m (Text replacement - "Damizean" to "Damizean")
Line 17: Line 17:
*[[Nekkosu]] - Android/iOS Graphics
*[[Nekkosu]] - Android/iOS Graphics
*[[SuperBliz]]/[[AeroGP]] - Trail Code
*[[SuperBliz]]/[[AeroGP]] - Trail Code
*[[Damizean]] - Bridges
*[[User:Damizean|Damizean]] - Bridges

Revision as of 23:22, 14 April 2018

Sonic MAX

Sonic Max is an open-source Sonic engine made in GameMaker Studio. The main purpose with this engine is to be as accurate as possible to the classic Genesis games, while allowing for as much customization as possible.

Sonic MAX is designed to be efficient and easy to use with many flags for changing certain aesthetics. Sonic MAX is open for anyone to contribute or help out. Sonic MAX is made to be very efficient, easy to use, and can be exported for many different platforms, with an initial development time of 500+ hours, over the course of 6 months.

Playable Characters

Sonic, Tails, and Knuckles



External Links

Forum Thread