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{{Bob|bobscreen=SHBTitle.png|screenwidth=320|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Gamecube]]|genre=3D Platform}}
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#REDIRECT [[Sonic Heroes (GameCube prototype 10.8)]]
 
 
'''''Sonic Heroes Prototype 10.8''''' for the [[Gamecube|Nintendo Gamecube]] was released by [[drx]] on February 23, 2008. Of the two [[Sonic Heroes]] prototypes released by drx on that date, this is the earliest and most changed.
 
 
 
==General Differences==
 
*By default, 10.8 has the Japanese language selected. But you can select the English language from the game's menu.
 
*There is a debug mode enabled in this build. It is enabled during a level by pressing L+R.
 
*The Title screen is different, but it is similar to the E3 Demo released on the Xbox.
 
*The Main menu is different. You can only move the cursor up and down in the beta, unlike the multiple directional movement available in final. Also, the tabs on the top left of the four options are missing.
 
*On the team select screen the position of each character is a little off from the final. Not only are they off, but they are in different poses.
 
*All the music/cgi movies are already enabled for viewing in this build. However, the players don't work for them yet. They are only viewable in story mode (Team Chaotix was confirmed). The movies are quieter and the background music may be missing.
 
*Inside the game itself, some of the music is changed here and there. Hang's Castle (inside/act 2) is missing a guitar, some of the Versus mode tracks are WIP tracks (some of them sound like they came from a DS), and the "beta" Casino Park music that was included on the Sonic Heroes OST is used in here as well.
 
 
 
<gallery>
 
Image:SHBMedia.png
 
Image:SHBMainMenu.png
 
Image:SHBDebug.png
 
</gallery>
 
 
 
[[Category:GameCube Games]]
 
[[Category:Prereleases]]
 

Latest revision as of 20:13, 16 February 2009