Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Turquoise Hill Zone"
From Sonic Retro
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| image1=SonicChaos517 GG THZ1 Start.png | | image1=SonicChaos517 GG THZ1 Start.png | ||
| image2=SonicChaos GG THZ1 Start.png | | image2=SonicChaos GG THZ1 Start.png | ||
+ | | image3=SonicChaos SMS THZ1 Start.png | ||
| game1=05-17 prototype | | game1=05-17 prototype | ||
− | | game2=Final game | + | | game2=Final game (Game Gear) |
+ | | game3=Final game (Master System) | ||
| desc=Turquoise Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version. | | desc=Turquoise Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version. | ||
}} | }} |
Revision as of 13:15, 3 November 2019
Contents
Act 1
05-17 prototype |
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Final game (Game Gear) |
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Final game (Master System) |
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Turquoise Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.
05-17 prototype |
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Final game |
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Moving spikes are rendered above the floor rather than below.
05-17 prototype |
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Final game |
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Rocket Shoes appear for both Sonic and Tails, though they only have an affect on Sonic. The power-up lasts forever, only being cancelled out if Sonic collides with another object.
05-17 prototype |
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Final game |
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These rings are positioned at a different angle to the ramp, suggesting a layout change.
05-17 prototype |
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Final game |
Act 2
05-17 prototype |
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Final game |
Act 3
05-17 prototype |
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Final game |
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
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Main page | Comparisons | Maps | Hidden content |