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Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Turquoise Hill Zone"

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| desc=Moving spikes are rendered above the floor rather than below.
 
| desc=Moving spikes are rendered above the floor rather than below.
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| game1=05-17 prototype
 
| game2=Final game
 
| desc=[[Rocket Shoes]] appear for both Sonic and Tails, though they only have an affect on Sonic. The power-up lasts forever, only being cancelled out if Sonic collides with another object.
 
 
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| image1=SonicChaos517 GG Map THZ1.png
 
| image2=SC 8bit thz1 map.png
 
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| game1=05-17 prototype
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==Act 2==
 
==Act 2==
 
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| image1=SonicChaos517 GG Map THZ2.png
 
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==Act 3==
 
==Act 3==
 
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| image2=SC 8bit thz3 map.png
 
| image2=SC 8bit thz3 map.png
 
| game1=05-17 prototype
 
| game1=05-17 prototype

Latest revision as of 13:28, 26 September 2021

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Act 1

SonicChaos517 GG THZ1 Start.png
05-17 prototype
SonicChaos GG THZ1 Start.png
Final game (Game Gear)
SonicChaos SMS THZ1 Start.png
Final game (Master System)

Turquoise Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.

SonicChaos517 GG THZ1 Spikes.png
05-17 prototype
SonicChaos GG THZ1 Spikes.png
Final game

Moving spikes are rendered above the floor rather than below.

SonicChaos517 GG THZ1 FloorRings.png
05-17 prototype
SonicChaos GG THZ1 FloorRings.png
Final game

These rings are positioned at a different angle to the ramp, suggesting a layout change.

100%
05-17 prototype
100%
Final game


Act 2

100%
05-17 prototype
100%
Final game


Act 3

100%
05-17 prototype
100%
Final game


References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

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