Actions

Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Turquoise Hill Zone"

From Sonic Retro

(Act 1)
(Act 1)
Line 17: Line 17:
 
| game2=Final game
 
| game2=Final game
 
| desc=Moving spikes are rendered above the floor rather than below.
 
| desc=Moving spikes are rendered above the floor rather than below.
}}
 
{{Comparison
 
| image1=Notavailable.svg
 
| image2=Notavailable.svg
 
| game1=05-17 prototype
 
| game2=Final game
 
| desc=[[Rocket Shoes]] appear for both Sonic and Tails, though they only have an affect on Sonic. The power-up lasts forever, only being cancelled out if Sonic collides with another object.
 
 
}}
 
}}
 
{{Comparison
 
{{Comparison

Revision as of 15:11, 5 November 2019

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Act 1

SonicChaos517 GG THZ1 Start.png
05-17 prototype
SonicChaos GG THZ1 Start.png
Final game (Game Gear)
SonicChaos SMS THZ1 Start.png
Final game (Master System)

Turquoise Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.

SonicChaos517 GG THZ1 Spikes.png
05-17 prototype
SonicChaos GG THZ1 Spikes.png
Final game

Moving spikes are rendered above the floor rather than below.

SonicChaos517 GG THZ1 FloorRings.png
05-17 prototype
SonicChaos GG THZ1 FloorRings.png
Final game

These rings are positioned at a different angle to the ramp, suggesting a layout change.

100%
05-17 prototype
100%
Final game


Act 2

100%
05-17 prototype
100%
Final game


Act 3

100%
05-17 prototype
100%
Final game


References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic Chaos development