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Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Turquoise Hill Zone"

From Sonic Retro

(Act 1)
(Act 1)
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| image1=SonicChaos517 GG THZ1 Start.png
 
| image1=SonicChaos517 GG THZ1 Start.png
 
| image2=SonicChaos GG THZ1 Start.png
 
| image2=SonicChaos GG THZ1 Start.png
 +
| image3=SonicChaos SMS THZ1 Start.png
 
| game1=05-17 prototype
 
| game1=05-17 prototype
| game2=Final game
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| game2=Final game (Game Gear)
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| game3=Final game (Master System)
 
| desc=Turquoise Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.
 
| desc=Turquoise Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.
 
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Revision as of 13:15, 3 November 2019

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Act 1

SonicChaos517 GG THZ1 Start.png
05-17 prototype
SonicChaos GG THZ1 Start.png
Final game (Game Gear)
SonicChaos SMS THZ1 Start.png
Final game (Master System)

Turquoise Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.

SonicChaos517 GG THZ1 Spikes.png
05-17 prototype
SonicChaos GG THZ1 Spikes.png
Final game

Moving spikes are rendered above the floor rather than below.

Notavailable.svg
05-17 prototype
Notavailable.svg
Final game

Rocket Shoes appear for both Sonic and Tails, though they only have an affect on Sonic. The power-up lasts forever, only being cancelled out if Sonic collides with another object.

SonicChaos517 GG THZ1 FloorRings.png
05-17 prototype
SonicChaos GG THZ1 FloorRings.png
Final game

These rings are positioned at a different angle to the ramp, suggesting a layout change.

100%
05-17 prototype
100%
Final game


Act 2

100%
05-17 prototype
100%
Final game


Act 3

100%
05-17 prototype
100%
Final game


References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

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