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Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Turquoise Hill Zone"

From Sonic Retro

(Act 1)
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{{Comparison
 
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Revision as of 13:12, 3 November 2019

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Act 1

SonicChaos517 GG THZ1 Start.png
05-17 prototype
SonicChaos GG THZ1 Start.png
Final game

Turquoise Hill Zone is still using its Master System palette, rather than the adjusted Game Gear version.

SonicChaos517 GG THZ1 Spikes.png
05-17 prototype
SonicChaos GG THZ1 Spikes.png
Final game

Moving spikes are rendered above the floor rather than below.

Notavailable.svg
05-17 prototype
Notavailable.svg
Final game

Rocket Shoes appear for both Sonic and Tails, though they only have an affect on Sonic. The power-up lasts forever, only being cancelled out if Sonic collides with another object.

SonicChaos517 GG THZ1 FloorRings.png
05-17 prototype
SonicChaos GG THZ1 FloorRings.png
Final game

These rings are positioned at a different angle to the ramp, suggesting a layout change.

100%
05-17 prototype
100%
Final game


Act 2

100%
05-17 prototype
100%
Final game


Act 3

100%
05-17 prototype
100%
Final game


References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

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