Actions

Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Gigalopolis Zone

From Sonic Retro

Revision as of 12:40, 3 November 2019 by Black Squirrel (talk | contribs)
Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Act 1

SonicChaos517 GG GZ1 TubeStuck.png
05-17 prototype
Notavailable.svg
Final game

If the player jumps while in a tube, they'll get stuck in the ceiling.

100%
05-17 prototype
100%
Final game


Act 2

100%
05-17 prototype
100%
Final game


Act 3

SonicChaos517 GG GZ3 Boss.png
05-17 prototype
SonicChaos GG GZ3 Boss.png
Final game

As the player begins the Dangerous Ball Tower fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen.

100%
05-17 prototype
100%
Final game


References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic Chaos development