Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Gigalopolis Zone
From Sonic Retro
Revision as of 12:40, 3 November 2019 by Black Squirrel (talk | contribs)
Revision as of 12:40, 3 November 2019 by Black Squirrel (talk | contribs)
Contents
Act 1
05-17 prototype |
---|
Final game |
---|
If the player jumps while in a tube, they'll get stuck in the ceiling.
05-17 prototype |
---|
Final game |
Act 2
05-17 prototype |
---|
Final game |
Act 3
05-17 prototype |
---|
Final game |
---|
As the player begins the Dangerous Ball Tower fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen.
05-17 prototype |
---|
Final game |
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
---|---|
Main page | Comparisons | Maps | Hidden content |