Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Gigalopolis Zone
From Sonic Retro
Contents
Act 1
05-17 prototype |
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Final game |
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If the player jumps while in a tube, they'll get stuck in the ceiling.
Act 2
Act 3
05-17 prototype |
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Final game |
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As the player begins the Dangerous Ball Tower fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen.
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
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