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Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Gigalopolis Zone

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Revision as of 10:33, 3 November 2019 by Black Squirrel (talk | contribs) (Act 3: p.s. can't guarantee I'll be bothered to get every screenshot)
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Act 1

SonicChaos517 GG GZ1 TubeStuck.png
05-17 prototype
Notavailable.svg
Final game

Jump while in a tube and you'll get stuck in the ceiling.

Act 2

Act 3

SonicChaos517 GG GZ3 Boss.png
05-17 prototype
SonicChaos GG GZ3 Boss.png
Final game

As you begin the Dangerous Ball Tower fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen.

References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

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Part of Sonic Chaos development