Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Gigalopolis Zone"
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Revision as of 18:09, 4 November 2019
Contents
Act 1
05-17 prototype |
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Final game |
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If the player jumps while in a tube, they'll get stuck in the ceiling. The final game addresses this by disabling jumping while inside.
05-17 prototype |
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Final game |
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If you're not running fast enough on these slanted platforms, Sonic and Tails will slowly slide off. In the final game, they fall off instantly.
05-17 prototype |
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Final game |
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Moving platforms are bigger in this prototype.
05-17 prototype |
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Final game |
Act 2
05-17 prototype |
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Final game |
Act 3
05-17 prototype |
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Final game |
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As the player begins the Dangerous Ball Tower fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen.
05-17 prototype |
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Final game |
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
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