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Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Gigalopolis Zone"

From Sonic Retro

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| game1=05-17 prototype
 
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| game2=Final game

Revision as of 18:09, 4 November 2019

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Act 1

SonicChaos517 GG GZ1 TubeStuck.png
05-17 prototype
Notavailable.svg
Final game

If the player jumps while in a tube, they'll get stuck in the ceiling. The final game addresses this by disabling jumping while inside.

Notavailable.svg
05-17 prototype
Notavailable.svg
Final game

If you're not running fast enough on these slanted platforms, Sonic and Tails will slowly slide off. In the final game, they fall off instantly.

SonicChaos517 GG GZ1 MovingPlatform.png
05-17 prototype
SonicChaos GG GZ1 MovingPlatform.png
Final game

Moving platforms are bigger in this prototype.

100%
05-17 prototype
100%
Final game


Act 2

100%
05-17 prototype
100%
Final game


Act 3

SonicChaos517 GG GZ3 Boss.png
05-17 prototype
SonicChaos GG GZ3 Boss.png
Final game

As the player begins the Dangerous Ball Tower fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen.

100%
05-17 prototype
100%
Final game


References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

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