Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Gigalopolis Zone"
From Sonic Retro
(→Act 3: p.s. can't guarantee I'll be bothered to get every screenshot) |
BSonirachi (talk | contribs) m (third person) |
||
Line 6: | Line 6: | ||
| game1=05-17 prototype | | game1=05-17 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc= | + | | desc=If the player jumps while in a tube, they'll get stuck in the ceiling. |
}} | }} | ||
Line 17: | Line 17: | ||
| game1=05-17 prototype | | game1=05-17 prototype | ||
| game2=Final game | | game2=Final game | ||
− | | desc=As | + | | desc=As the player begins the [[Dangerous Ball Tower]] fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen. |
}} | }} | ||
Revision as of 11:33, 3 November 2019
Contents
Act 1
05-17 prototype |
---|
Final game |
---|
If the player jumps while in a tube, they'll get stuck in the ceiling.
Act 2
Act 3
05-17 prototype |
---|
Final game |
---|
As the player begins the Dangerous Ball Tower fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen.
References
Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos | |
---|---|
Main page | Comparisons | Maps | Hidden content |