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Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Gigalopolis Zone"

From Sonic Retro

(Act 3: p.s. can't guarantee I'll be bothered to get every screenshot)
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| game1=05-17 prototype
 
| game1=05-17 prototype
 
| game2=Final game
 
| game2=Final game
| desc=Jump while in a tube and you'll get stuck in the ceiling.
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| desc=If the player jumps while in a tube, they'll get stuck in the ceiling.
 
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| game1=05-17 prototype
 
| game1=05-17 prototype
 
| game2=Final game
 
| game2=Final game
| desc=As you begin the [[Dangerous Ball Tower]] fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen.
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| desc=As the player begins the [[Dangerous Ball Tower]] fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen.
 
}}
 
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Revision as of 11:33, 3 November 2019

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Act 1

SonicChaos517 GG GZ1 TubeStuck.png
05-17 prototype
Notavailable.svg
Final game

If the player jumps while in a tube, they'll get stuck in the ceiling.

Act 2

Act 3

SonicChaos517 GG GZ3 Boss.png
05-17 prototype
SonicChaos GG GZ3 Boss.png
Final game

As the player begins the Dangerous Ball Tower fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen.

References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic Chaos development