Actions

Difference between revisions of "Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons/Gigalopolis Zone"

From Sonic Retro

(Act 3: p.s. can't guarantee I'll be bothered to get every screenshot)
Line 14: Line 14:
 
{{Comparison
 
{{Comparison
 
| image1=SonicChaos517 GG GZ3 Boss.png
 
| image1=SonicChaos517 GG GZ3 Boss.png
| image2=Notavailable.svg
+
| image2=SonicChaos GG GZ3 Boss.png
 
| game1=05-17 prototype
 
| game1=05-17 prototype
 
| game2=Final game
 
| game2=Final game

Revision as of 10:33, 3 November 2019

Back to: Sonic Chaos (Game Gear prototype; 1993-05-17)/Comparisons.

Act 1

SonicChaos517 GG GZ1 TubeStuck.png
05-17 prototype
Notavailable.svg
Final game

Jump while in a tube and you'll get stuck in the ceiling.

Act 2

Act 3

SonicChaos517 GG GZ3 Boss.png
05-17 prototype
SonicChaos GG GZ3 Boss.png
Final game

As you begin the Dangerous Ball Tower fight, the palette breaks. The boss has five "balls" rather than three, which makes the boss both harder and too tall for the Game Gear's screen.

References


Sonic Chaos (Game Gear prototype; 1993-05-17), prototype version of Sonic Chaos
SonicChaos517 GG TitleScreen.png

Main page | Comparisons | Maps | Hidden content

Part of Sonic Chaos development