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Difference between revisions of "Sonic 1 and 2"

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m (Added arena mode details and added in point about palette)
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|system=[[Sega Mega Drive/Genesis]]
 
|system=[[Sega Mega Drive/Genesis]]
 
|credits=[[ColinC10]]}}
 
|credits=[[ColinC10]]}}
'''''Sonic 1 and 2''''' is a hack of ''[[Sonic the Hedgehog 2]]'' for the [[Sega Genesis]] by [[ColinC10]]. In addition to all the zones usually featured in ''Sonic the Hedgehog 2'', this hack features all the zones from ''[[Sonic the Hedgehog (16-bit)]]'', which have been ported, resulting in a continuous game experience from [[Green Hill Zone]] to [[Death Egg Zone]]. Both kinds of [[Special Stage]]s are available as well, and they are accessed through their usual method (giant rings for ''Sonic 1''<nowiki>'s</nowiki>, lamp posts for ''Sonic 2''<nowiki>'s</nowiki>); all the 6+7 emeralds are required in order to obtain [[Super Sonic]].
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'''''Sonic 1 and 2''''' is a hack of ''[[Sonic the Hedgehog 2]]'' for the [[Sega Genesis]] by [[ColinC10]], submitted as his entry for the 2010 [[Sonic the Hedgehog Hacking Contest]]. In addition to all Zones usually featured in ''Sonic the Hedgehog 2'', this hack first features all Zones from ''[[Sonic the Hedgehog (16-bit)]]'', which have been ported, resulting in a continuous game experience from [[Green Hill Zone]] to [[Death Egg Zone]]. Both games' different kinds of [[Special Stage]]s are available in all regular Acts, and they are accessed through their usual method ([[Giant Ring]]s for ''Sonic 1''<nowiki>'s</nowiki>, star post [[checkpoint]]ss for ''Sonic 2''<nowiki>'s</nowiki>). The player must clear all Special Stages from each game, thus collecting 13 (6+7) [[Chaos Emeralds]], in order to obtain [[Super Sonic]].
  
 
==Features==
 
==Features==
 
[[File:Sonic 1 and 2 Level Select.png|frame|right|The zone lineup.{{quote|1=Now that's what <i>I</i> call a level select screen.|2=[[ColinC10]]}}]]
 
[[File:Sonic 1 and 2 Level Select.png|frame|right|The zone lineup.{{quote|1=Now that's what <i>I</i> call a level select screen.|2=[[ColinC10]]}}]]
*A full game of ''Sonic 1 and 2'' starts with Green Hill and ends with Death Egg
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* A full game of ''Sonic 1 and 2'' starts in [[Green Hill Zone]] and ends as Sonic destroys and escapes from [[Death Egg Zone]].
*The Sonic 1 special stages are available through end-of-level giant rings. Giant rings have been added to Sonic 2 levels where necessary
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* The ''Sonic 1'' [[Special Stage]]s are available through end-of-level [[Giant Ring]]s. These now appear in Sonic 2 levels if the player did not collect all ''S1'' [[Chaos Emerald]]s via rings within that game's Zones.
*The player needs all six Sonic 1 emeralds and all seven Sonic 2 emeralds to become Super Sonic
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* The player needs all six ''Sonic 1'' emeralds and all seven ''Sonic 2'' emeralds to become [[Super Sonic]].
*The progress is automatically saved to SRAM. It is possible to enable/disable this or start a new game from the options menu
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* Progress is automatically saved to [[sega:SRAM|SRAM]]. It is possible to enable/disable this, or start a new game, from the options menu.
*It is possible to return to the title screen by pausing the game and pressing {{A}}
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* It is possible to return to the title screen by pausing the game and pressing {{A}}
*The [[Level Select]] screen can be accessed by holding {{A}} at the title screen
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* The [[Level Select]] screen can be accessed by holding {{A}} at the title screen
*Arena Mode - attempt to increase your rank by completing time attack challenges. Higher ranks mean harder levels and shorter time limits
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* '''Arena Mode''': Attempt to increase your rank by completing time attack challenges. Higher ranks mean harder levels and shorter time limits.
  
 
==Bugs==
 
==Bugs==
*If both [[Sonic]] and [[Tails]] are on screen, and there are a large number of objects active, the framerate can drop a bit
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* If both [[Sonic]] and [[Tails]] are on screen, and there are a large number of objects active, the framerate can drop somewhat.
*There's a lot of trickery to get round palette limitations, so you may notice some slight differences from the originals
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* Colin10 had to implement a lot of trickery to circumvent palette limitations, so some slight differences from the original games may be noticeable.
  
 
==Downloads==
 
==Downloads==
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==External Links==
 
==External Links==
 
{{LinkRetro|topic=22465|title=Release thread on the forums}}
 
{{LinkRetro|topic=22465|title=Release thread on the forums}}
 
  
 
[[Category:Hacks]]
 
[[Category:Hacks]]

Revision as of 08:06, 1 September 2010

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Sonic 1 and 2 Title Screen.png
Sonic 1 and 2
Version: first release
Last release: 2010/08/30
System: Sega Mega Drive/Genesis
Original game: Sonic the Hedgehog 2 (16-bit)
Credits: ColinC10

Sonic 1 and 2 is a hack of Sonic the Hedgehog 2 for the Sega Genesis by ColinC10, submitted as his entry for the 2010 Sonic the Hedgehog Hacking Contest. In addition to all Zones usually featured in Sonic the Hedgehog 2, this hack first features all Zones from Sonic the Hedgehog (16-bit), which have been ported, resulting in a continuous game experience from Green Hill Zone to Death Egg Zone. Both games' different kinds of Special Stages are available in all regular Acts, and they are accessed through their usual method (Giant Rings for Sonic 1's, star post checkpointss for Sonic 2's). The player must clear all Special Stages from each game, thus collecting 13 (6+7) Chaos Emeralds, in order to obtain Super Sonic.

Features

The zone lineup.
Now that's what I call a level select screen.

ColinC10

  • A full game of Sonic 1 and 2 starts in Green Hill Zone and ends as Sonic destroys and escapes from Death Egg Zone.
  • The Sonic 1 Special Stages are available through end-of-level Giant Rings. These now appear in Sonic 2 levels if the player did not collect all S1 Chaos Emeralds via rings within that game's Zones.
  • The player needs all six Sonic 1 emeralds and all seven Sonic 2 emeralds to become Super Sonic.
  • Progress is automatically saved to SRAM. It is possible to enable/disable this, or start a new game, from the options menu.
  • It is possible to return to the title screen by pausing the game and pressing A
  • The Level Select screen can be accessed by holding A at the title screen
  • Arena Mode: Attempt to increase your rank by completing time attack challenges. Higher ranks mean harder levels and shorter time limits.

Bugs

  • If both Sonic and Tails are on screen, and there are a large number of objects active, the framerate can drop somewhat.
  • Colin10 had to implement a lot of trickery to circumvent palette limitations, so some slight differences from the original games may be noticeable.

Downloads

Download.svg Download Sonic 1 and 2
File: Sonic_1_and_2.zip (994 kB) (info)
Current version: first release

External Links

Sonic Retro
Release thread on the forums