Difference between revisions of "Extend the level index past $10 in Sonic 2"
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Xeno's disassembly uses a disassembled sound driver which performs bank switching etc based on labels in the 68000 code. Shouldn't this eliminate any issues with data shifting? --[[User:Shobiz|Shobiz]] 16:55, 29 April 2008 (UTC) | Xeno's disassembly uses a disassembled sound driver which performs bank switching etc based on labels in the 68000 code. Shouldn't this eliminate any issues with data shifting? --[[User:Shobiz|Shobiz]] 16:55, 29 April 2008 (UTC) | ||
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+ | :Just to point out, I put an org $200000 at the beginning of my disasm and the sound still worked properly, so I've added a note mentioning that it's not necessary to port S1's sound driver if you're using Xeno's disasm. --[[User:Shobiz|Shobiz]] 05:26, 20 June 2008 (UTC) |
Revision as of 01:26, 20 June 2008
Small inquiry...
Wouldn't it be better to rename the article to "SCHG How-to:Add more level slots" or something similar? The current title is quite long. --Tweaker 14:30, 29 April 2008 (UTC)
Sound driver issues?
"WARNING: I strongly recommend you port the sonic1 sound driver first before proceeding. A lot of major data shifting will occur in this tutorial and it will make the rom size a lot bigger than it was before. This will break the sonic2 or even sonic2 beta sound driver, thus so you definitely want the sonic 1 sound driver due to the fact that it can take the shifting and still work properly"
Xeno's disassembly uses a disassembled sound driver which performs bank switching etc based on labels in the 68000 code. Shouldn't this eliminate any issues with data shifting? --Shobiz 16:55, 29 April 2008 (UTC)
- Just to point out, I put an org $200000 at the beginning of my disasm and the sound still worked properly, so I've added a note mentioning that it's not necessary to port S1's sound driver if you're using Xeno's disasm. --Shobiz 05:26, 20 June 2008 (UTC)