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Sonic the Hedgehog CD (prototype 510)/Compressed Art

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Revision as of 00:26, 3 September 2006 by Ss is testing (talk | contribs)
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Compressed art This is an extremely (to the power of 9000) incomplete list of the compressed art contained in SCD 510. Strangely, there are two instances of one compressed item for each *.MMD; one in the *.MMD area and one in the A***** area. This is soon going to be converted so it will refer to the *.MMD area, but for now it refers to the A***** area. If I continue this, the list will be completed in two months, but if I use the *.MMD area, it will take only about half a month to finish.

Note that these locations are for the actual SCD ISO.


A036C8: PPZ Present 8x8s

A06C4E: Unknown

A07B2A, A47B2A: Conveyor belt

A07C8A, A44DB8, A47C8A: Unknown; switch?

A07CDC, A07E9A: Animals (bird, squirrel)

A08AD4: Unknown; spiky bush?

A08B8A: Unknown; I have no idea

A08CCE: Rotund beetle badnik

A09BA0, A09F9C: Unknown; OMG ANOTHER ONE

A0B40A, A4B40A, A8B40A: Text that says '1000' when mapped

A0B42C, A4B42C, A8B42C: Bricks

A0B512, A4B512, A8B512: Unknown

A39E0A: Giant ring

A3A214, A7A214: GOAL sign

A3A3D4, A7A3D4: End-of-level spinning signpost

A3A9A0, A7A9A0: End-of-level text and HUD (in determining score)

A3B6AA, A7B6AA: Title card

A3C75A, A7C75A: Unknown

A3CA66, A7CA66: Springs

A3CC88, A7CC88: Monitors

A3D28C, A7D28C: Explosions

A3D774, A7D774: Rings

A3DDE8, A7DDE8: HUD, as used in level

A3DF14, A7DF14: Checkpoint

A3E06E, A7E06E: Unknown; flowers?

A3E290, A7E290: Big blocky letters; never seen them in the game

A44CD8: Unknown; ???

A44E0A: Unknown; ????

A44E88: Small metal platform with yellow and black stripes

A44F50: Unknown; platform?

A45B82: Spike balls

A45C44: Metal platform with multiple layers

A45D24: Garbled graphics; may be mappings

A45F7C: Machine using rockets

A46AB6: Metal Sonic's machine

A46C8E: Metal Sonic