Sonic the Hedgehog CD (prototype 510)/Compressed Art
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Revision as of 00:26, 3 September 2006 by Ss is testing (talk | contribs)
Compressed art This is an extremely (to the power of 9000) incomplete list of the compressed art contained in SCD 510. Strangely, there are two instances of one compressed item for each *.MMD; one in the *.MMD area and one in the A***** area. This is soon going to be converted so it will refer to the *.MMD area, but for now it refers to the A***** area. If I continue this, the list will be completed in two months, but if I use the *.MMD area, it will take only about half a month to finish.
Note that these locations are for the actual SCD ISO.
A036C8: PPZ Present 8x8s
A06C4E: Unknown
A07B2A, A47B2A: Conveyor belt
A07C8A, A44DB8, A47C8A: Unknown; switch?
A07CDC, A07E9A: Animals (bird, squirrel)
A08AD4: Unknown; spiky bush?
A08B8A: Unknown; I have no idea
A08CCE: Rotund beetle badnik
A09BA0, A09F9C: Unknown; OMG ANOTHER ONE
A0B40A, A4B40A, A8B40A: Text that says '1000' when mapped
A0B42C, A4B42C, A8B42C: Bricks
A0B512, A4B512, A8B512: Unknown
A39E0A: Giant ring
A3A214, A7A214: GOAL sign
A3A3D4, A7A3D4: End-of-level spinning signpost
A3A9A0, A7A9A0: End-of-level text and HUD (in determining score)
A3B6AA, A7B6AA: Title card
A3C75A, A7C75A: Unknown
A3CA66, A7CA66: Springs
A3CC88, A7CC88: Monitors
A3D28C, A7D28C: Explosions
A3D774, A7D774: Rings
A3DDE8, A7DDE8: HUD, as used in level
A3DF14, A7DF14: Checkpoint
A3E06E, A7E06E: Unknown; flowers?
A3E290, A7E290: Big blocky letters; never seen them in the game
A44CD8: Unknown; ???
A44E0A: Unknown; ????
A44E88: Small metal platform with yellow and black stripes
A44F50: Unknown; platform?
A45B82: Spike balls
A45C44: Metal platform with multiple layers
A45D24: Garbled graphics; may be mappings
A45F7C: Machine using rockets
A46AB6: Metal Sonic's machine
A46C8E: Metal Sonic