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Difference between revisions of "Retro Sonic"

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m (+ft:"Christian Whitehead"; I got that full name from SAGE 2007 demo's About box.)
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{{Fangame|screen=retrosonic_title.png|version=SAGE 2007 Demo|date=[[Sonic Amateur Games Expo|SAGE]] 2007|engine=Original, C++/DirectX|credits=[[The Taxman]]}}
 
{{Fangame|screen=retrosonic_title.png|version=SAGE 2007 Demo|date=[[Sonic Amateur Games Expo|SAGE]] 2007|engine=Original, C++/DirectX|credits=[[The Taxman]]}}
  
'''''Retro Sonic''''' is an effort by "The Taxman" to create a platform game engine with the same capabilities as the engine built into ''Sonic 3 & Knuckles''. The first game called ''Retro-Sonic'' was created using the MultiMedia Fusion authoring environment, then rewritten in Visual Basic. It was rewritten once more to create the current current incarnation, called ''Retro Sonic'' (without a hyphen). The current incarnation is written in the C++ programming language using DirectX[http://rsonic.randomsonicnet.org/about.htm] and works on Windows and on the Dreamcast gaming system.
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'''''Retro Sonic''''' is an effort by "The Taxman" (Christian Whitehead) to create a platform game engine with the same capabilities as the engine built into ''Sonic 3 & Knuckles''. The first game called ''Retro-Sonic'' was created using the MultiMedia Fusion authoring environment, then rewritten in Visual Basic. It was rewritten once more to create the current current incarnation, called ''Retro Sonic'' (without a hyphen). The current incarnation is written in the C++ programming language using DirectX[http://rsonic.randomsonicnet.org/about.htm] and works on Windows and on the Dreamcast gaming system.
  
 
Level, animation, and game editors are being worked on through the '''Retro Sonic SDK'''.[http://rsonic.randomsonicnet.org/rsdk.htm]
 
Level, animation, and game editors are being worked on through the '''Retro Sonic SDK'''.[http://rsonic.randomsonicnet.org/rsdk.htm]

Revision as of 23:08, 13 November 2007

Retrosonic title.png
Retro Sonic
Latest version: SAGE 2007 Demo
Latest release date: SAGE 2007
Engine: Original, C++/DirectX
Credits: The Taxman

Retro Sonic is an effort by "The Taxman" (Christian Whitehead) to create a platform game engine with the same capabilities as the engine built into Sonic 3 & Knuckles. The first game called Retro-Sonic was created using the MultiMedia Fusion authoring environment, then rewritten in Visual Basic. It was rewritten once more to create the current current incarnation, called Retro Sonic (without a hyphen). The current incarnation is written in the C++ programming language using DirectX[1] and works on Windows and on the Dreamcast gaming system.

Level, animation, and game editors are being worked on through the Retro Sonic SDK.[2]

A demo of the game was released for the 2007 Sonic Amateur Games Expo. It featured one zone (Egg Gardens) and a custom rebuild of Emerald Hill Zone.


Download.svg Download Retro Sonic
File: Retro Sonic (Beta).zip ("Retro Sonic (Beta).zip" does not exist) (info)
Current version: SAGE 2007 Beta

External links