Difference between revisions of "Retro Sonic"
From Sonic Retro
m (+ft:"Christian Whitehead"; I got that full name from SAGE 2007 demo's About box.) |
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{{Fangame|screen=retrosonic_title.png|version=SAGE 2007 Demo|date=[[Sonic Amateur Games Expo|SAGE]] 2007|engine=Original, C++/DirectX|credits=[[The Taxman]]}} | {{Fangame|screen=retrosonic_title.png|version=SAGE 2007 Demo|date=[[Sonic Amateur Games Expo|SAGE]] 2007|engine=Original, C++/DirectX|credits=[[The Taxman]]}} | ||
− | '''''Retro Sonic''''' is an effort by "The Taxman" to create a platform game engine with the same capabilities as the engine built into ''Sonic 3 & Knuckles''. The first game called ''Retro-Sonic'' was created using the MultiMedia Fusion authoring environment, then rewritten in Visual Basic. It was rewritten once more to create the current current incarnation, called ''Retro Sonic'' (without a hyphen). The current incarnation is written in the C++ programming language using DirectX[http://rsonic.randomsonicnet.org/about.htm] and works on Windows and on the Dreamcast gaming system. | + | '''''Retro Sonic''''' is an effort by "The Taxman" (Christian Whitehead) to create a platform game engine with the same capabilities as the engine built into ''Sonic 3 & Knuckles''. The first game called ''Retro-Sonic'' was created using the MultiMedia Fusion authoring environment, then rewritten in Visual Basic. It was rewritten once more to create the current current incarnation, called ''Retro Sonic'' (without a hyphen). The current incarnation is written in the C++ programming language using DirectX[http://rsonic.randomsonicnet.org/about.htm] and works on Windows and on the Dreamcast gaming system. |
Level, animation, and game editors are being worked on through the '''Retro Sonic SDK'''.[http://rsonic.randomsonicnet.org/rsdk.htm] | Level, animation, and game editors are being worked on through the '''Retro Sonic SDK'''.[http://rsonic.randomsonicnet.org/rsdk.htm] |
Revision as of 23:08, 13 November 2007
Retro Sonic |
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Latest version: SAGE 2007 Demo |
Latest release date: SAGE 2007 |
Engine: Original, C++/DirectX |
Credits: The Taxman |
Retro Sonic is an effort by "The Taxman" (Christian Whitehead) to create a platform game engine with the same capabilities as the engine built into Sonic 3 & Knuckles. The first game called Retro-Sonic was created using the MultiMedia Fusion authoring environment, then rewritten in Visual Basic. It was rewritten once more to create the current current incarnation, called Retro Sonic (without a hyphen). The current incarnation is written in the C++ programming language using DirectX[1] and works on Windows and on the Dreamcast gaming system.
Level, animation, and game editors are being worked on through the Retro Sonic SDK.[2]
A demo of the game was released for the 2007 Sonic Amateur Games Expo. It featured one zone (Egg Gardens) and a custom rebuild of Emerald Hill Zone.
Download Retro Sonic
File: Retro Sonic (Beta).zip ("Retro Sonic (Beta).zip" does not exist) (info)
Current version: SAGE 2007 Beta |