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Difference between revisions of "ProSonic"

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(changing the part about it being most accurate to date)
(Brought the article somewhat up to date, and put the stuff on there I think needs to be said.)
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'''ProSonic''' is an a platform game engine with the same capabilities as the engine built into Sonic 3 & Knuckles. The engine has not been formally released onto the Web yet but is gradually being developed; over time, the features necessary for Sonic gameplay are being added. ProSonic's goal is to accurately reproduce the physics used in the original Sega Sonic games.
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'''ProSonic''' is a Sonic the Hedgehog game engine that has been in development since December 15, 2005. It is headed by [[Saxman]], a long-time veteran of the Sonic community. The engine is scheduled to make its first public release on August 22, 2008. It's entire list of features is not yet known, but the features that have been mentioned include:
  
'''Quick Facts'''
 
  
* Platform: Microsoft Windows, DOS, Linux
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* Importing level data from the original Sonic games
* Developer: [[Saxman]]
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* Physics and player functionality based directly off the original game code, making it one of the most accurate to date
* Language: C[http://dis.4chan.org/read/prog/1175465824] (using the Allegro library)
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* 64,000 colors available to create environments not possible on the console
* License: Free
 
  
== See also ==
 
  
* [[Project Mettrix]]
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The engine is being programmed in C with the aid of the Allegro software development library. Current builds are for the Microsoft Windows operating system, but it has been ported to MS-DOS and Linux operating systems in the past. According to Saxman, he wants the engine to ''take control of the community the same way ROM hacking and secrets research took control, and the same way assembly coding eventually took control of the direction and projects.'' ROM hackers are the current target market for the engine, but later releases of the engine will target the general fan gaming scene.
* [[Retro Sonic]]
 
  
 
== External links ==
 
== External links ==
  
 
* [http://dgrove.blogspot.com/ Saxman's weblog]
 
* [http://dgrove.blogspot.com/ Saxman's weblog]
* [http://www.youtube.com/watch?v=uPUIjadVodE Moving engine demo on YouTube]
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* [http://www.youtube.com/watch?v=uPUIjadVodE Engine accuracy test on YouTube]
* [http://dgrove.blogspot.com/2006/12/prosonic-anniversary-pack.html#3258658531789959139 Camera scroller test]
 
  
 
[[Category:2D Sonic engine clones]]
 
[[Category:2D Sonic engine clones]]
 
[[Category:Fan Games]]
 
[[Category:Fan Games]]

Revision as of 04:01, 28 July 2008

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ProSonic is a Sonic the Hedgehog game engine that has been in development since December 15, 2005. It is headed by Saxman, a long-time veteran of the Sonic community. The engine is scheduled to make its first public release on August 22, 2008. It's entire list of features is not yet known, but the features that have been mentioned include:


  • Importing level data from the original Sonic games
  • Physics and player functionality based directly off the original game code, making it one of the most accurate to date
  • 64,000 colors available to create environments not possible on the console


The engine is being programmed in C with the aid of the Allegro software development library. Current builds are for the Microsoft Windows operating system, but it has been ported to MS-DOS and Linux operating systems in the past. According to Saxman, he wants the engine to take control of the community the same way ROM hacking and secrets research took control, and the same way assembly coding eventually took control of the direction and projects. ROM hackers are the current target market for the engine, but later releases of the engine will target the general fan gaming scene.

External links