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Difference between revisions of "Palmtree Panic"

From Sonic Retro

(Lengthened description, formatted the infobox properly)
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| boss=EGG-HVC-D01
 
| boss=EGG-HVC-D01
 
| osv=[[Sonic CD for Windows 95 OST|US]] / [[Sonic CD Japan/PAL Regions OST|JUE]] / [[Sonic CD JPN/PAL Looping Project|JUE looping]]
 
| osv=[[Sonic CD for Windows 95 OST|US]] / [[Sonic CD Japan/PAL Regions OST|JUE]] / [[Sonic CD JPN/PAL Looping Project|JUE looping]]
| rings1=115 + 60 (Present), 148 + 100 (Past), 150 + 100 (Future)
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| rings1=115 + 60 (Present),<br> 148 + 100 (Past), 150 + 100 (Future)
| rings2=196 + 40 (Present), 200 + 30 (Past), 207 + 20 (Future)
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| rings2=196 + 40 (Present),<br> 200 + 30 (Past), 207 + 20 (Future)
 
| rings3=68 + 30
 
| rings3=68 + 30
 
}}
 
}}
{{stub}}
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'''Palmtree Panic''' is the first round in ''[[Sonic CD]]''. Like the beginning of most Sonic games, the first level is a [[Tropical Island Cliche|tropical zone cliché]]. Many palmtrees are around, along with small star-shaped plants and fallen logs. This level is easy for beginners.
+
'''Palmtree Panic''' is the first round in ''[[Sonic CD]]''. Like the beginning of most Sonic games, the first level is a [[Tropical Island Cliche|tropical zone cliché]]. Many palmtrees are around, along with small star-shaped plants and fallen logs. Peaceful waterfalls plunge into an idyllic blue lake in the background. This level is an easy one to start the game off.
  
 
The round features many loops and vertical ramps. The small, donut-esque platforms act differently based on time zone: when in the present, they will not appear until you step on them; in the past, they are always visible; in the future, they fall out as soon as you step in them.
 
The round features many loops and vertical ramps. The small, donut-esque platforms act differently based on time zone: when in the present, they will not appear until you step on them; in the past, they are always visible; in the future, they fall out as soon as you step in them.
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There's a bizarre '''+''' shaped booster-thing right at the start of the level, too (see the main pic on the right), just to give [[Sonic]] some gratuitous pseudo-3D to run through.
  
 
==Instruction Manual Description==
 
==Instruction Manual Description==
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|The scenery is very cheerful in the present. Apart from the occasional badnik, of course. Green plants, large trees, flowers, everything is normal.
 
|The scenery is very cheerful in the present. Apart from the occasional badnik, of course. Green plants, large trees, flowers, everything is normal.
 
|Back in time, the world was much different. The past to this level resembles a prehistoric era, including large leafed trees and such. Remember to destroy the [[roboticizer]] here, or...
 
|Back in time, the world was much different. The past to this level resembles a prehistoric era, including large leafed trees and such. Remember to destroy the [[roboticizer]] here, or...
|...This will happen. The entire land is filled with ruined mecha machines, all the badniks have taken a beating, and the lake in the background is filled to the brim with Toxic waste.
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|...This will happen. The entire land is filled with dead grass, what plants remain are half-robotic, the badniks are ill-maintained, and the water in the background is filled to the brim with toxic waste.
|Luckily, you can stop the above from happening by destroying the machine in the past. The world is much different now, although machinery is still around, it is helping the environment rather than hurting it now.
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|Luckily, you can stop this from happening by defeating Eggman's schemes in the past. The world is much different now, although machinery is still around, it is helping the environment rather than hurting it now.
 
|}
 
|}
  

Revision as of 18:02, 6 March 2009

Pppresent.png
Palmtree Panic
First level, Sonic CD
Number of Acts: 3
Boss: EGG-HVC-D01
Maximum rings, Act 1: 115 + 60 (Present),
148 + 100 (Past), 150 + 100 (Future)
Maximum rings, Act 2: 196 + 40 (Present),
200 + 30 (Past), 207 + 20 (Future)
Maximum rings, Act 3: 68 + 30

Palmtree Panic is the first round in Sonic CD. Like the beginning of most Sonic games, the first level is a tropical zone cliché. Many palmtrees are around, along with small star-shaped plants and fallen logs. Peaceful waterfalls plunge into an idyllic blue lake in the background. This level is an easy one to start the game off.

The round features many loops and vertical ramps. The small, donut-esque platforms act differently based on time zone: when in the present, they will not appear until you step on them; in the past, they are always visible; in the future, they fall out as soon as you step in them.

There's a bizarre + shaped booster-thing right at the start of the level, too (see the main pic on the right), just to give Sonic some gratuitous pseudo-3D to run through.

Instruction Manual Description

Loop the loops, twist through corkscrew turns, find footing on hidden platforms, and spin the wheels to blast up vertical ramps. This Round promises plenty of action for a fleet-footed hedgehog! Hope you remembered to bring your mosquito repellent, 'cuz some of these enemies take a big bite!

Sonic CD US Manual, p. 12

Difference between Time Zones

220px Pppast.png Ppbadfuture.png Ppgoodfuture.png
Present Past Bad Future Good Future
The scenery is very cheerful in the present. Apart from the occasional badnik, of course. Green plants, large trees, flowers, everything is normal. Back in time, the world was much different. The past to this level resembles a prehistoric era, including large leafed trees and such. Remember to destroy the roboticizer here, or... ...This will happen. The entire land is filled with dead grass, what plants remain are half-robotic, the badniks are ill-maintained, and the water in the background is filled to the brim with toxic waste. Luckily, you can stop this from happening by defeating Eggman's schemes in the past. The world is much different now, although machinery is still around, it is helping the environment rather than hurting it now.

Enemies

Template:SonicCDZones