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{{Bob|bobscreen=NiGHTS_Wii_Title.jpg|screenwidth=320|publisher=[[Sega]]|developer=[[Sonic Team]]|system=[[Wii]]
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#redirect [[sega:NiGHTS: Journey of Dreams]]
|europe=Jan 25, 2008|usa=Dec. 18, 2007|japan=Dec. 13, 2007|genre=3D Action}}
 
'''''NiGHTS: Journey of Dreams''''' is a video game for the [[Wii]] video game console. It is the sequel to the 1996 [[Sega Saturn]] title ''[[NiGHTS into Dreams]]''. It is the fourth game developed by [[Sonic Team]] with [[Takashi Iizuka]], the head of the United States branch and one of the designers of the original as game producer, game director, and lead game designer. Like the original, the game is set in the dream world of Nightopia, which is under threat from nightmare beings called Nightmaren, and the gameplay is based around the flight of a jester-like rebel Nightmaren named NiGHTS.
 
 
 
Players assume the role of either William Taylor or Helen Cartwright, two children living in the London-esque city of Bellbridge. Will is an excellent soccer player but is anti-social when not around his father. When his father leaves town on a business trip, Will becomes lonely and begins having nightmares. Helen and her mother are violinists. Helen frequently skips practicing with her mother to hang out with friends, and her guilt surfaces in her nightmares.
 
 
 
==Gameplay==
 
Whereas ''[[NiGHTS into Dreams]]'' had the same goal in each level, '''''NiGHTS: Journey of Dreams''''' has five missions per level, three of which are common between worlds. The purple F ranking has been removed, leaving ranks to be distributed as in ''[[Sonic Adventure 2]]'' (ranging from a blue E up to a pink A). Levels typically start with the player in some sort of valley, restricting exploration until dualizing with NiGHTS to fly out. Three missions are common between six of the seven levels.
 
 
 
===Chase Missions===
 
Every level begins with a Chase Mission; this mission most closely replicates the play style of the prequel. Reala imprisons NiGHTS, at which point the player must enter the prison and dualize. The player is given 180 seconds to chase down a Nightmaren known as a Goodle, which holds the key to said prison. Additional time and points can be earned by creating Links of scoring objects -- unlike the prequel, the player always has one second to link a new object rather than a time limit that gets more stringent as the link grows. Three prisons are present in each level, making for three courses (as opposed to four in the prequel), each with a fresh 180 second time limit. Blue chips no longer respawn, and prisons are designed so that they cannot be avoided after grabbing the key, making time bonuses a larger factor than in the original game. As in the prequel, failing to return the key in time results in NiGHTS being forced back into a prison; however, this now results in an immediate Night Over. Finishing all three courses leads to a fight with a boss Nightmaren (also with a 180 second time limit), and finishing the boss clears the mission.
 
 
 
===Link Challenges===
 
Link challenges involve NiGHTS chasing a flying creature called Octopaw. The creature flies in a set circuit around the level, and produces rings and ink as it flies. The player has five tries to create the longest link possible. An A rank is awarded if the highest of the five links is above 100, and the mission immediately ends if a link reaches 999.
 
 
 
===vs. Boss===
 
The fifth and final mission of each level is a second boss fight. The player has 300 seconds to defeat a harder version of the boss from the Chase Mission.
 
 
 
==Credits==
 
Producer/Director: [[Takashi Iizuka]]<br>
 
Art Director: [[Kazuyuki Hoshino]]<br>
 
Sound Director: [[Naofumi Hataya]]<br>
 
Lead Game Designer: [[Takashi Iizuka]]<br>
 
Game Designers: [[Asahiko Kikuchi]], [[Hirono Sato]], Yu Okmura<br>
 
Lead Programmer: [[Takeshi Sakakibara]]<br>
 
Senior Programmers: [[Tomoyuki Naito]], [[Outa Sano]], Mitsuru Takahashi<br>
 
Programmers: [[Masato Nishimura]], Motoyoshi Sato, Satoru Takeshima<br>
 
World Art Director: [[Takahiro Kudo]]<br>
 
Nightopia Artists: [[Hiroshi Nishiyama]], Hiroshi Kamazawa, [[Soosa Kim]]<br>
 
Nightmare Artists: [[Michikazu Tamamura]], Brad Wagner<br>
 
Lead Character Designer: [[Kazuyuki Hoshino]]<br>
 
Character Designers: [[Nobuhiko Honda]], [[Ai Ikeda]]<br>
 
Visual Effects Artist: Daizo Kinoshita<br>
 
Animator: [[Atsushi Saito]]<br>
 
Event Scene Director: [[Shun Miyanaga]]<br>
 
Lead Music Composer: [[Tomoko Sasaki]] (TOKIO HEIDI)<br>
 
Music Composer & Arranger: [[Naofumi Hataya]], [[Fumie Kumatani]], [[Kenichi Tokoi]], [[Tomoya Ohtani]], [[Hideaki Kobayashi]], [[Teruhiko Nakagawa]], [[Tatsuyuki Maeda]], [[Jun Senoue]], [[Yutaka Minobe]] (Delfisound Inc.)<br>
 
Sound Effects: [[Jun Senoue]]<br>
 
Supervisor Sound Editor: [[Tatsuya Kousaki]]<br>
 
Sound Editor: [[Masaru Setsumaru]], [[Tatsuyuki Maeda]]<br>
 
Mixing Engineer: Hirokazu Akashi<br>
 
 
 
==='Dreams Dreams'===
 
Vocals: Robbie Wyckoff, Fiancis M. Benitez, Riley O' Flynn, Victoria Ashby<br>
 
Original Music By: [[Tomoko Sasaki]]<br>
 
Additional Arranaged By: [[Yutaka Minobe]] (Delfisound Inc.)<br>
 
Vocal-Recording Director: [[Jun Senoue]], Greg Weber (Webtone Inc.)<br>
 
 
 
===Dreams Dreams: Sweet Snow===
 
Vocal: Jasmine Allen<br>
 
Original Music & Re-Arranaged By: [[Tomoko Sasaki]]<br>
 
Co-Arranged By: [[Naofumi Hataya]]<br>
 
Vocal-Recording Director: Kan Andrew Hashimoto<br>
 
Arranaged By: [[Yutaka Minobe]] (Delfisound Inc.)<br>
 
Scoring & Conducted By: Masamicz Amano<br>
 
 
 
===Musicians===
 
Strings: RUSH. by Takashi Kato<br>
 
Violin: Fumie Kuroda<br>
 
Guitars: [[Jun Senoue]], Chewtaro Moritake<br>
 
Bass: Naoki Watanabe<br>
 
Oboe: Satoshi Shoji<br>
 
Accordion: Hirofumi Mizuno<br>
 
Harmonica: Tatsuya Nishwaki<br>
 
Chorus: Junko Hirotani, [[Tomoko Sasaki]]<br>
 
Flute: Masami Nakagawa<br>
 
Sax: Koji Orita<br>
 
Piano: [[Yutaka Minobe]]<br>
 
Manupirate: [[Yutaka Minobe]]<br>
 
Recording Director: [[Yutaka Minobe]] (Delfisound Inc.)<br>
 
Musican Coordinators: Emari Mamiya, Hidetaka "Carl" Shibata<br>
 
Recording Coordinators: [[Yutaka Minobe]], [[Jun Senoue]], [[Stan Katayama]], Greg Weber (Webtone Inc.)<br>
 
Recording & Mixing Engineer: [[Yoshitada Miya]]<br>
 
Recording Engineers: Shigenobu Mashiko (Delfisound Inc.), [[Stan Katayama]]<br>
 
Assistant Engineer: Shinya Tsuruta<br>
 
 
 
===Orchestra Version Staff===
 
Recording Director: [[Fumitaka Shibata]] (Wave Master Inc.), Kotaro Kamda, Hidetaka "Carl" Shibata, Kan Andrew Hashimoto<br>
 
Scoring Engineer: Damon Tedesco<br>
 
Mixing Engineer: Ryuichi Misawa<br>
 
 
 
===CG Movie Production===
 
CG Movie Producers: [[Takeshi Itou]], [[Minoru Kusakabe]], Hideki Kuraku(Gemba Inc.), Yusaku Toyoshima(Digital Frontier Inc.), Toyokazu Hattori(Gonzo.KK)<br>
 
CG Movie Line Producer: Naoko Ajiro<br>
 
CG Movie Director: [[Tomohiro Yonemichi]], Tetsuya Nakano(Gemba Inc.), Atsushi Doi(Digital Frontier Inc.), Yumiko Sugihara(Fushinryu Inc.)<br>
 
CG Movie Art Director: [[Tomokazu Takahashi]], Yusuke Takeda(Bamboo)<br>
 
CG Movie Technical Director: Naoki Sato(Digital Frontier Inc.)<br>
 
CG Movie Project Manager(Gonzo.KK): Yuji Miyazaki<br>
 
CG Movie Senior Designer(Digital Frontier Inc.): Tetsuya Nozawa<br>
 
CG Movie Chief Designer(Digital Frontier Inc.): Nobutaka Moto<br>
 
CG Movie Designers: Sachie Matsuo(Gemba Inc.), Takeshi Saito(Gemba Inc.), Keita Mizuhashi(Gemba Inc.), Toshiaki Takagi(Gemba Inc.), Yoko Miyaguchi(Gemba Inc.), Mio Saito(Gemba Inc.), Tsubasa Nakamura(Digital Frontier Inc.), Ryoji Tabuchi(Digital Frontier Inc.), Yosuke Toyoyama(Digital Frontier Inc.), Toshihiko Masaki(Digital Frontier Inc.), Hiroki Mori(Digital Frontier Inc.), Sayaka Ohashi(Digital Frontier Inc.), Daisuke Imai(Digital Frontier Inc.), Satoko Syoji(Digital Frontier Inc.), Natsuo Ooshima(Fushinryu Inc.), Hideyasu Ishibara(Fushinryu Inc.)<br>
 
CG Movie Concept Artists(Bamboo): Ryusei Nishino, Michiko Shinohara, Takemasa Masuki, Tomonori Kato, Naoko Yamada<br>
 
CG Movie Production Manager(Digital Frontier Inc.): Aki Horikita<br>
 
CG Movie Matte Painter(Matte Paining): Kazumasa Uchio<br>
 
Character Supervisor: Jun Masuda<br>
 
Sets & Props Supervisor: Hideyuki Higashi<br>
 
Character TD Supervisor: Kei Miyamoto<br>
 
Animation Supervisor: Jiro Yamagishi<br>
 
Effect Supervisor: Masayuki Tanaka<br>
 
Sequence Supervisor: Takuya Hada<br>
 
Director Of R&D: Jun Saito<br>
 
Tools Development Supervisor: Seymour Wakisaka<br>
 
Production Manager: Kei Miyamoto<br>
 
Project Mannager: Chikako Tanaka, Rumi Ishikawa, Akira Ito, Tomohiro Mitsui<br>
 
(Art Development)Lead Concept Artist: Shinji Usui<br>
 
Concept Artists: Noiaki Hashimoto, Naomi Tsjishita, Masanori Takimoto, Masato Yoshimura<br>
 
(Character Modeling Development)Lead Artist: Kenichi Nishida<br>
 
Artists: Hiroaki Ota, Toshiya Umeda, Satoshi Kounosu, Satoshi Takahashi, Takayuki Hayama, Emiri Minagawa<br>
 
Sets & Props Modeling Development Artists: Yoshihiko Suzuki, Yoshihiko Hanada, Hieaki Hakinouchi, Takeshi Hoshino, Kazushige Hayakawa. Naoto Kawaguchi<br>
 
(Rigging Development)Lead Artist: Kiminori Kusamo<br>
 
Artists: Yusuke Sakai, Tsuyoshi Tanaka, Takaaki Kise, Tatsunori Tomiyama, Yoshimasa Kinoshita, Hideyuki Kinoshita<br>
 
(Effects Development)Lead Artist: Yoshihisa Inoue<br>
 
Artists: Syuntaro Furukawa, Takeyuki Suzuki, Wataru Kitamura<br>
 
Lighting Development Lead Artist: Kouhei Kajisa<br>
 
Artists: Keisuke Takahashi, Tsubasa Nakai, Satoshi Tomatsu, Hirokazu Ayukawa, Takuto Yamamori, Tomoya Kowase, Tomoya Tsubokawa<br>
 
Software Development Engineers: Tomoaki Saito, Gaetan Guidet, Tatsuya "CAP" Syuzui, Yoko Sano<br>
 
System Administration Lead System Administrator: Yuji Umeki<br>
 
System Administrators: Toru Iwata, Yuichiro Yamamoto, Yusuke Yanagisawa, Yukari Oikawa<br>
 
Motion Capture: SEGA Motion Capture Team, Takeo Iwata, Hiroshi Tanaka, Maskao Tagi, Hitoshi Noda<br>
 
Character Motion Actresses Of Violinists: Fumie Kuroda, Yui Matsubara<br>
 
Character Motion Actors/Actresses: Tony Hosokawa, Toyoe Setkita, Haruka Moriyama, Keiichi Wada, Sumi Shimada, Naoki Nakamura, David Mori, Yuko Matta, Takemichi Funahara, Masayoshi Mori<br>
 
English Character Voices: Julissa Agueria, Riley O'Flynn, Victoria Ashby, Casey Robertson, Jeff Kramer, Roger L. Jackson, Michele Johnston<br>
 
Voice Recording Production: Wetbone Inc.<br>
 
Voice Recording Director: Greg Weber<br>
 
Voice Recording Producer: [[Keith Palmer]]<br>
 
Engineer: Ben Trapp<br>
 
Language Director: David Menashe<br>
 
 
 
===Sega Corporation(Sega of Japan, Inc.)===
 
Executive Supervisor: [[Hisao Oguchi]], [[Hideki Okamura]], [[Masanao Maeda]], [[Hiroyuki Miyazaki]]<br>
 
Sales & Marketing: Naoko Ooka, Yasushi Yamashita, Toshirou Nakayama<br>
 
Sales Promotion: Takafumi Ueoro, Daisuke Sekine, Takayoshi Ohuchi, Koichi Hanatate, Nobuaki Okamoto<br>
 
Public Relations: Yasushi Nagumo, Mamoru Kodama, Kenichi Hashimoto, Katsumi Baba, Kensuke Nakamura, Hiromi Seida, Reiko Chiba, Masaya Santou<br>
 
Locallzation Support: [[Shinobu Shindo]], Yuka Yoshida<br>
 
Test Department: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Akinobu Koechi, Satoshi Kuwano, Shougo Minamoto<br>
 
QC Department: Sunao Murayama<br>
 
Package & Manual Production: Yoshihiro Sakuta, Hisakazu Nakagawa, Makoto Nishino, Masaru Nishino, Ayako Sakai<br>
 
Consumer Relationship Management: Yoshiharu Honda, Kazunori Yagi, Yukihiro Tagushi<br>
 
Web Team: Mayumi Moro, Mibo Hyakutake, Yuichi Kikuchi, Tadakazu Aramaki<br>
 
Technical Support: Ryo Suenaga, Yoshfumi Okada, Hiroto Hayashi, Akira Kanasugi, Akihiro Etori<br>
 
Chief Producer: [[Takayuki Kawagoe]], [[Toshihiro Nagoshi]]<br>
 
 
 
===Sega of America, Inc.===
 
CEO: Naoya Tsurumi<br>
 
President/COO: [[Simon Jeffery]]<br>
 
Vice President Of product Development: David Cobb<br>
 
Localization Manager:John Merlino<br>
 
Localization Producers: Kevin Frane, Patriok Riley<br>
 
Senior Publishing Manager: Klayton Vorlick<br>
 
Vice President Of Sales: Sue Hughes-Taigen<br>
 
Director of Marketing: Don Mesa<br>
 
Marketing Coordinator: [[France Tantiado]]<br>
 
Product Manager: Judy Gilbertson<br>
 
Assistant Marketing Manager: Ken Balough<br>
 
Public Relations Director: Charles Scibetta<br>
 
Public Relations Manager: Jay Boor<br>
 
Senior Creatives Services Mannager: Jen Groeling<br>
 
Production Specialist: Heather Lucchetti<br>
 
Director of Web Development: Chris Olson<br>
 
Web Producer: Marjorie Puruganan<br>
 
Associate Web Producer: Dino Scppettone<br>
 
Flash Developer: Michael Dobbins<br>
 
Head Of Operations: Tom Dudley<br>
 
QA Supervisor: Josh Morton<br>
 
Assistant QA Supervisor: Shawn Dobbins<br>
 
QA Senior Leads: Demetrius Griffin, Nestor Protacaio<br>
 
Database Admiaistrators: Lee Frohman, Aryn LockHart<br>
 
QA Lead Tester: Phil Musil<br>
 
QA Assistant Lead Tester: Andrew Thanyawatpokin<br>
 
QA Testers: Maxfield Atturio, Emmanuel Hland, Ben Pettinari, Elizabeth Rodriguez<br>
 
Standards Supervisor: Stephen Akana<br>
 
Standards Lead: Junior Sison<br>
 
Standards Tech Specialists: Lawrence Mann, Joe Floyd, Christine Letheby, John belcher, Eduardo Camacho, Anthony Williams<br>
 
Mastering Supervisor: Rhianna Kellom<br>
 
Mastering Lab Technicians: Rey Buzon, Soott Sampson, Chris Rilles, Keith Alloro<br>
 
Hardware Technician: Matt Ellison<br>
 
 
 
===Sega Europe, Ltd.===
 
CEO: Naoya Tsurumi<br>
 
President/COO: Michael Hayes<br>
 
Director of European Marketing: Gary Knight<br>
 
Head Of UK Marketing: Tina Moore<br>
 
Senior Brand Manager: Helen Lawson<br>
 
Assistant Brand Manager: Hiromi Ando<br>
 
Interational Brand Manager: Ben Chalmers-Stevens<br>
 
European PR: Kerry Martyn<br>
 
UK PR Brand Manager: Stef Megarry<br>
 
Head Of Operations: Mark Simmons<br>
 
Operations: Natalie Cooke<br>
 
Head Of Creative Services: Alison Peat<br>
 
Creative Services: Akane Hiraoka<br>
 
Online Team: Bennie Booysen<br>
 
Development Director: Gary Dunn<br>
 
Locallzation Producer: Kuniyo Matsumoto<br>
 
Locallsation Team: Antonito Catanese, Daniela Kaynert, Sebastian Perez Salguero, Carole Kunzelmann<br>
 
QA Manager: Mark Le Breton<br>
 
QA Supervisor: Marlon Grant<br>
 
QA Team Lead: Yusuf Ibrahim<br>
 
Assistant Team Lead: Imonena Unude<br>
 
Senior Mastering Technician: John Hegarty<br>
 
Mastering Technician: Jihar Patel<br>
 
Testers: Christabel Gashion, Joe Ardy, Ross Thoroughgood<br>
 
Senior Language Team Lead: Alessandro Irranca<br>
 
Assistant Language Team Lead: Pedro L. Ortega<br>
 
Language Testers: Antoine Lebourg, Alberto Corti, Kystiana Gutbub, Monica Polien<br>
 
Game Engine: Phys X<br>
 
Special Thanks: Scott A. Steinberg, Mabel Chung, Jonathan Gray, Osamu Shibamiya, Teressa Guest, Don Seotti, Concept Arts, Foghorn PR, Mina Provonsha, Bridget Oates, Tomomi Silverman, Mizuki FriedMan, [[Shinobu Yokota]], [[Ai Muroi]], [[Masanobu Yamamoto]], Naoko Matsubara, Robert Leffler<br>
 
Executive Producer: [[Hajime Satomi]]<br>
 
Created by: [[Sonic Team]]<br>
 
Presented By: [[Sega]]<br>
 
 
 
[[Category:Sega Games]]
 
[[Category:Wii Games]]
 

Latest revision as of 20:49, 19 April 2010