Difference between revisions of "Leapster Learning Game System"
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Revision as of 18:21, 24 October 2008
The Leapster Learning Game System is a handheld game console that was released late in 2003 by Leapfrog Enterprises. It has two primary buttons on the face of the system in addition to a stylus. It was released in the time when the Gameboy Advance SP had just hit the market and attempted to compete for a share of it's younger customers.
Aside from being a gaming console it could also read electronic books, be used to create art (via use of stylus), and play videos. The system was primarily aimed at a younger audience so the games are children oriented. Second player connectivity was also possible via a special joystick that was sold seperately. Plugging this into a special port would allow certain games to be two players.
Leapster L-Max Learning System
This was basically the same as the original Leapster but allowed for connectivity to a television screen to make for easier viewing or classroom demonstrations.
Leapster 2
The Leapster 2 was released approximately the same time as the Didj custom learning system. It was backward compatible with the existing library of Leapster games but allowed for internet connectivity.
Screenshots
- Leapster L-max.jpg
The L-max portable.
- Leapster 2.jpg
The Leapster 2.
External Links
- Leapster Portable Technology Center on Leapfrogschoolhouse .com.