Difference between revisions of "Kosinski compression"
From Sonic Retro
Line 1: | Line 1: | ||
− | + | {{stub}} | |
+ | The Kosinski compression format is used in ''Sonic'' games for the [[Sega Genesis|Sega Genesis/Megadrive]]. | ||
+ | |||
+ | Kosinski compression is used to compress the following data types: | ||
+ | * ''[[Sonic the Hedgehog (Genesis)|Sonic the Hedgehog]]'' - 256x256 [[block mappings]]. | ||
+ | * ''[[Sonic the Hedgehog 2]]'' - level graphics, block mappings and level layouts. | ||
+ | |||
+ | It's a modified version of the LVSS algorithm. A detailed explanation of the compression format can be found [http://www.sws2b.com/forums/index.php?showtopic=3482 here.] | ||
+ | |||
+ | [[Category:Hacking Information]] |
Revision as of 20:07, 17 September 2005
This short article is in need of work. You can help Sonic Retro by adding to it. |
The Kosinski compression format is used in Sonic games for the Sega Genesis/Megadrive.
Kosinski compression is used to compress the following data types:
- Sonic the Hedgehog - 256x256 block mappings.
- Sonic the Hedgehog 2 - level graphics, block mappings and level layouts.
It's a modified version of the LVSS algorithm. A detailed explanation of the compression format can be found here.