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Knuckles the Echidna in Sonic the Hedgehog 2

From Sonic Retro

Revision as of 01:16, 4 June 2008 by Shobiz (talk | contribs) (Removed incorrect apostrophe)

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Sonic and knuckles and sonic2 title.png
Knuckles the Echidna in Sonic the Hedgehog 2
System(s): Sega Mega Drive/Genesis
Publisher: Sega
Developer:
Genre: 2D Platform

Knuckles in Sonic 2 is the resulting game when Sonic 2 is locked onto Sonic and Knuckles with its passthrough port. Sonic is replaced by Knuckles and Tails is not playable whatsoever. The two player mode and options screen are also unavailable. Six prototypes were found by drx and were released (0524, 0606, 0608, 0610, 0612, and 0618).

Knuckles plays the same way he does in Sonic and Knuckles and has the same moves and lower jump height. With Knuckles lower jump height, this makes it tough for him to defeat the boss in Metropolis Zone Act 3, as well as the final boss in Death Egg Zone. With the difference in jump height Sega needed to create a workaround to make the demos function correctly. Knuckles jump was modified so it works like Sonics, but it doesn't move as fast in the air. This fixes around half the demos. However, they didn't re-insert the mid-air speed cap in demo mode, so the Emerald Hill and Aquatic Ruin demos still screw up.

When using a Pro Action Replay or Game Genie code to access Hidden Palace Zone, the level resets after passing the life, which in this game is ironically a Knuckles icon instead of a Tails one. Wood Zone is also much different and glitchy to go through, as parts stay stationary as the the rest of the level goes by.

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