Actions

Difference between revisions of "Knuckles the Echidna in Sonic the Hedgehog 2"

From Sonic Retro

m (Removed incorrect apostrophe)
(Couple of minor edits, and added small note on functioning)
Line 11: Line 11:
 
'''Knuckles in Sonic 2''' is the resulting game when ''[[Sonic 2]]'' is locked onto ''[[Sonic and Knuckles]]'' with its passthrough port. [[Sonic]] is replaced by [[Knuckles]] and [[Tails]] is not playable whatsoever. The two player mode and options screen are also unavailable. Six prototypes were found by [[drx]] and were released ([[Knuckles in Sonic 2 (prototype 0524)|0524]], [[Knuckles in Sonic 2 (prototype 0606)|0606]], [[Knuckles in Sonic 2 (prototype 0608)|0608]], [[Knuckles in Sonic 2 (prototype 0610)|0610]], [[Knuckles in Sonic 2 (prototype 0612)|0612]], and [[Knuckles in Sonic 2 (prototype 0618)|0618]]).  
 
'''Knuckles in Sonic 2''' is the resulting game when ''[[Sonic 2]]'' is locked onto ''[[Sonic and Knuckles]]'' with its passthrough port. [[Sonic]] is replaced by [[Knuckles]] and [[Tails]] is not playable whatsoever. The two player mode and options screen are also unavailable. Six prototypes were found by [[drx]] and were released ([[Knuckles in Sonic 2 (prototype 0524)|0524]], [[Knuckles in Sonic 2 (prototype 0606)|0606]], [[Knuckles in Sonic 2 (prototype 0608)|0608]], [[Knuckles in Sonic 2 (prototype 0610)|0610]], [[Knuckles in Sonic 2 (prototype 0612)|0612]], and [[Knuckles in Sonic 2 (prototype 0618)|0618]]).  
  
Knuckles plays the same way he does in Sonic and Knuckles and has the same moves and lower jump height. With Knuckles lower jump height, this makes it tough for him to defeat the boss in [[Metropolis Zone]] Act 3, as well as the final boss in [[Death Egg Zone (S2)|Death Egg Zone]]. With the difference in jump height Sega needed to create a workaround to make the demos function correctly. Knuckles jump was modified so it works like Sonics, but it doesn't move as fast in the air. This fixes around half the demos. However, they didn't re-insert the mid-air speed cap in demo mode, so the Emerald Hill and Aquatic Ruin demos still screw up.
+
Knuckles plays the same way he does in Sonic and Knuckles and has the same moves and lower jump height. Knuckles' lower jump height makes it tough for him to defeat the boss in [[Metropolis Zone]] Act 3, as well as the final boss in [[Death Egg Zone (S2)|Death Egg Zone]]. With the difference in jump height Sega needed to create a workaround to make the demos function correctly. Knuckles' jump was modified so it had the same height as Sonic's (but didn't move as fast in the air). This fixed around half the demos. However, they didn't re-insert the mid-air speed cap in demo mode, so the Emerald Hill and Aquatic Ruin demos still screw up.
  
 
When using a [[Pro Action Replay]] or [[Game Genie]] code to access [[Hidden Palace Zone]], the level resets after passing the life, which in this game is ironically a Knuckles icon instead of a Tails one. [[Wood Zone]] is also much different and glitchy to go through, as parts stay stationary as the the rest of the level goes by.
 
When using a [[Pro Action Replay]] or [[Game Genie]] code to access [[Hidden Palace Zone]], the level resets after passing the life, which in this game is ironically a Knuckles icon instead of a Tails one. [[Wood Zone]] is also much different and glitchy to go through, as parts stay stationary as the the rest of the level goes by.
 +
 +
== Functioning ==
 +
When Sonic & Knuckles detects that Sonic 2 is locked on (it checks for Revisions 00, 01 and 02), it transfers control to a special hidden 256kb cartridge, often referred to as the UPMEM. This contains the code for the entire game, as well as some data (e.g. Knuckles' mappings and pattern load cues). The only code run from the locked-on Sonic 2 ROM is the sound driver, although much of the game's data is accessed from the Sonic 2 ROM instead of being duplicated in the UPMEM.
  
 
==Also Released for==
 
==Also Released for==

Revision as of 01:29, 4 June 2008

n/a

Sonic and knuckles and sonic2 title.png
Knuckles the Echidna in Sonic the Hedgehog 2
System(s): Sega Mega Drive/Genesis
Publisher: Sega
Developer:
Genre: 2D Platform

Knuckles in Sonic 2 is the resulting game when Sonic 2 is locked onto Sonic and Knuckles with its passthrough port. Sonic is replaced by Knuckles and Tails is not playable whatsoever. The two player mode and options screen are also unavailable. Six prototypes were found by drx and were released (0524, 0606, 0608, 0610, 0612, and 0618).

Knuckles plays the same way he does in Sonic and Knuckles and has the same moves and lower jump height. Knuckles' lower jump height makes it tough for him to defeat the boss in Metropolis Zone Act 3, as well as the final boss in Death Egg Zone. With the difference in jump height Sega needed to create a workaround to make the demos function correctly. Knuckles' jump was modified so it had the same height as Sonic's (but didn't move as fast in the air). This fixed around half the demos. However, they didn't re-insert the mid-air speed cap in demo mode, so the Emerald Hill and Aquatic Ruin demos still screw up.

When using a Pro Action Replay or Game Genie code to access Hidden Palace Zone, the level resets after passing the life, which in this game is ironically a Knuckles icon instead of a Tails one. Wood Zone is also much different and glitchy to go through, as parts stay stationary as the the rest of the level goes by.

Functioning

When Sonic & Knuckles detects that Sonic 2 is locked on (it checks for Revisions 00, 01 and 02), it transfers control to a special hidden 256kb cartridge, often referred to as the UPMEM. This contains the code for the entire game, as well as some data (e.g. Knuckles' mappings and pattern load cues). The only code run from the locked-on Sonic 2 ROM is the sound driver, although much of the game's data is accessed from the Sonic 2 ROM instead of being duplicated in the UPMEM.

Also Released for

Resources

Template:Sonic3&KLevels Template:Sonic2Levels