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Difference between revisions of "Hirokazu Yasuhara"

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[[Image:yasuhara.jpg|thumb|right|Hirokazu Yasuhara's corporate photo from Naughty Dog.]]
 
[[Image:yasuhara.jpg|thumb|right|Hirokazu Yasuhara's corporate photo from Naughty Dog.]]
Another pivotal name in the early years of [[Sonic]], '''Hirokazu Yasuhara''' was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through [[Sonic R]] in 1997. He even had a hand in the design of the shelved [[Sonic X-treme]]. In 2002, Yasuhara left Sega where, according to [[Yuji Naka]], he had become "useless," and joined At Naughty Dog, where he has since worked on Jak 2. In 2008, left Naughty Dog where and joined At Namco Bandai.
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Another pivotal name in the early years of [[Sonic]], '''Hirokazu Yasuhara''' was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through [[Sonic R]] in 1997. He even had a hand in the design of the shelved [[Sonic X-treme]]. In 2002, Yasuhara left Sega where, according to [[Yuji Naka]], he had become "useless," and joined fellow former members of the [[Sega Technical Institute]] at Naughty Dog, where he worked on the ''Jak & Daxter'' series as well as the first installment of ''Uncharted''.
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In 2008, Yasuhara departed Naughty Dog to take up a job at Namco-Bandai America, where he is said to be working with some past colleagues.
  
 
==Quotes==
 
==Quotes==
"I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way."
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"I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way."<br> - ''Yasuhara on his work on the [[Traveller's Tales]]-developed Sonic titles''
  
 
==Production History==  
 
==Production History==  

Revision as of 22:28, 9 February 2009

File:Yasuhara.jpg
Hirokazu Yasuhara's corporate photo from Naughty Dog.

Another pivotal name in the early years of Sonic, Hirokazu Yasuhara was the original game and level designer. He was probably the most actively involved in the early development of the series, and remained one of the chief map designers all the way through Sonic R in 1997. He even had a hand in the design of the shelved Sonic X-treme. In 2002, Yasuhara left Sega where, according to Yuji Naka, he had become "useless," and joined fellow former members of the Sega Technical Institute at Naughty Dog, where he worked on the Jak & Daxter series as well as the first installment of Uncharted.

In 2008, Yasuhara departed Naughty Dog to take up a job at Namco-Bandai America, where he is said to be working with some past colleagues.

Quotes

"I was opposed to [Sega's] decision to create games that use 'Sonic-something' so that they can sell it easily. I wanted to make good games, not any games that used the Sonic character in a haphazard way."
- Yasuhara on his work on the Traveller's Tales-developed Sonic titles

Production History