Heroes Power Plant
From Sonic Retro
Revision as of 01:13, 20 April 2020 by Igorseabra4 (talk | contribs)
Revision as of 01:13, 20 April 2020 by Igorseabra4 (talk | contribs)
Heroes Power Plant |
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Category: Level editor |
Status: Active |
Supported Games: Sonic Heroes, Shadow the Hedgehog |
Credits: igorseabra4 |
Heroes Power Plant is a level editor for Sonic Heroes and Shadow the Hedgehog written by igorseabra4 using C# and SharpDX. It requires .NET Framework 4.7.2 and DirectX 11 to run.
It integrates editors for various types of files with a 3D view of the stage. It was named after Power Plant. The program was built with creating stages for the Reloaded II mod loader in mind. It uses the HeroesONE-Reloaded library for opening and saving ONE archives.
The editors include:
- Config Editor for Start/End/Bragging positions, Splines and Ranking Requirements (for use with the Reloaded II Stage Injector Mod)
- Model editor for BSP files contained in ONE archives (Heroes and Shadow)
- Visibility editor for stage chunk visibility files (Heroes and Shadow)
- Shadow Collision Editor for Shadow The Hedgehog's collision BSP files contained in ONE archives
- Shadow Spline Editor for Shadow The Hedgehog's PTP files contained in ONE archives
- Collision editor for viewing and generating Heroes CL files
- Layout editor (Heroes and Shadow)
- Camera editor (Heroes)
- Particle editor (Heroes)
- Texture Pattern editor
- SET ID Table editor (Heroes and Shadow)
Downloads
You can download the latest compile here. The package includes Heroes Power Plant, Heroes SPL Editor for .SPL files and a maxscript for importing OBJ with vertex colors to 3ds Max.