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Difference between revisions of "Death Egg Zone"

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(Robotnik's Giant Mech: Replacing redundant Giant Mech duplication text)
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=== Robotnik's Giant Mech ===
 
=== Robotnik's Giant Mech ===
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[[Image:GiantMech.png|thumb|right|200px|The final boss!]]
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:''Main article: [[Dr. Robotnik's Giant Mech]]''
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*Hits: 12
 
*Hits: 12
  
[[Robotnik]]'s robot will take four steps toward you, half a step back, then launch off the screen. How he can do that when he is obviously so heavy I do not know. You have to jump and hit him, but the trouble is he has two spiked fists about halfway up his body. Touching these or his legs will kill you (and forces you to fight Mecha Sonic again). You must jump and hit him ABOVE the spiked fists. This is very difficult to do at any time, but the safest times to do it are when he is standing still and not taking a step. You CAN try to hit him when he is walking, but it's considerably more risky (although the only way to win the battle quickly). I recommend only hitting him when he stands still a moment before he launches and right after he appears or lands. Don't hit him when he takes his last step forward since one of his fists will be extended forward (that's what makes hitting him when he's walking so dangerous).
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Not that the scientist isn’t a bloated whale already, you might think, but this is even worse. As if [[Eggman]] has taken the idea of a [[Mecha Sonic|metal Sonic]], decided there had to be a metal Robotnik to balance things out, and then gone insane with egomania.  
  
After he launches (you should have two hits at this point) run to the far left and charge up a spin dash to the right. A white target circle appears on you and follows you wherever you go. Just sit tight, revving up for a spin dash. When a smaller circle appears inside the larger one, it means the target has locked on (and won't follow you). Be very watchful for this and immediately spin dash right. Robotnik will come down (with a crash that shakes the whole room) where the target locked on.
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This mecha towers over twenty metres tall, bristling with antennae and sensor dishes. Its torso is spherical, with red and yellow paintwork mimicking the Doctor’s own jumpsuit. Immense robotic limbs branch from the central mass, secondary motors roaring as the arms swing and titanic feet ram down one in front of the other. A pink dome of a head bulges out from the top of the central sphere; vast metallic moustache twitching back and forth beneath its pointed nose.
  
He will then shoot both fists at you, one at a time. But, the fists don't fly all the way across the room. Since you made him land on the far left, and your spin dash carried you over to the far right, you are perfectly safe if you stay put. Robotnik will, after launching his fists, launch again and another target circle appears on you. This time don't rev up a spin dash. Instead, when the target locks on, step to the left so Robotnik won't land on you, then quickly turn around and hit him as he lands.
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It's the final battle! This giant Eggman mech is debatably the hardest boss stage in ''[[Sonic the Hedgehog 2 (16-bit)|Sonic 2]]''. With no rings at all, one hit will end it for the spiky blue hero. Robotnik's attacks include launching his arms like rockets, trying to stamp on you, and dropping right on your head with his targetted slamdown. Also, don't get caught behind the robot - Dr. Robotnik launchs a pair of grenades at you which pretty much guarantee death. Just be patient, and restrict yourself to attacking the head only when the mecha bows its feet after landing from one of its jetpack flights.
  
When he comes down he bends down (as if he's bowing to you) and this means you don't have to jump as high to hit him if you time it correctly. But doing this requires you react quickly when the target locks on and that you turn around nimbly and at the right place.
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After 16 hits, if you have all seven emeralds, the good ending is unlocked. If the player defeats this boss, the [[Death Egg]] explodes, and Sonic just about survives by hurling himself out of an airlock into space. Looking like the end for Sonic as he descends through the Mobian stratosphere, [[Tails]] appears and catches Sonic on the [[Tornado]], thus ending the game.
  
If you got behind Robotnik (you didn't - he should have landed at the far right) he'll stay stationary and launch two mines at you. The mines fall where you were standing when they launched and explode shortly after they land. Robotnik is not as vulnerable from behind as he is from the front so this is to your disadvantage. If you are in front of Robotnik he will repeat his initial sequence of walking toward you. Stay away until he takes half a step back, then hit him once above his fists before he launches. Repeat this pattern over and over. It's slow (unless you get additional hits in by hitting Robotnik when he's walking) at two hits per sequence but it works and is as safe as you can get. You have loads of time, but don't let the pressure of delivering those last few hits break your nerves and cause you to mess up. Deliver each hit and do each maneuver with the same precision and alertness. I hope you have plenty of lives - that will take some of the pressure off if you do.
 
After defeating the second boss, Sonic runs off the edge of the exploding [[Death Egg]], ending the level and leading to the ''Sonic 2'' ending animation.
 
  
 
{{Sonic2Levels}}
 
{{Sonic2Levels}}
 
[[Category:Sonic the Hedgehog 2 (16-bit) Levels]]
 
[[Category:Sonic the Hedgehog 2 (16-bit) Levels]]

Revision as of 10:30, 7 March 2009

Silversonic.png
Death Egg Zone
Final level, Sonic the Hedgehog 2
Number of Acts: 1
Sub-boss: Mecha Sonic
Boss: Dr. Robotnik's Giant Mech
For a discussion of the space-station in general, see Death Egg.
For the Sonic & Knuckles level, see Death Egg Zone (S&K).

Death Egg Zone is the 11th and final zone in Sonic 2, taking place on the Death Egg. This level shares layout tiles and a palette with Chemical Plant Zone.

Bosses

This zone consists only of 2 short walkways leading up to 2 boss battles.

Mecha Sonic

  • Hits: 8

Mecha Sonic (called Silver Sonic in the US manual) is a slow and worthless metal version of Sonic. You can win this one in 15 seconds. Just hit him 4 times as soon as he comes down, and then another 4 when he goes off to the other side of the screen.

Robotnik's Giant Mech

The final boss!
Main article: Dr. Robotnik's Giant Mech
  • Hits: 12

Not that the scientist isn’t a bloated whale already, you might think, but this is even worse. As if Eggman has taken the idea of a metal Sonic, decided there had to be a metal Robotnik to balance things out, and then gone insane with egomania.

This mecha towers over twenty metres tall, bristling with antennae and sensor dishes. Its torso is spherical, with red and yellow paintwork mimicking the Doctor’s own jumpsuit. Immense robotic limbs branch from the central mass, secondary motors roaring as the arms swing and titanic feet ram down one in front of the other. A pink dome of a head bulges out from the top of the central sphere; vast metallic moustache twitching back and forth beneath its pointed nose.

It's the final battle! This giant Eggman mech is debatably the hardest boss stage in Sonic 2. With no rings at all, one hit will end it for the spiky blue hero. Robotnik's attacks include launching his arms like rockets, trying to stamp on you, and dropping right on your head with his targetted slamdown. Also, don't get caught behind the robot - Dr. Robotnik launchs a pair of grenades at you which pretty much guarantee death. Just be patient, and restrict yourself to attacking the head only when the mecha bows its feet after landing from one of its jetpack flights.

After 16 hits, if you have all seven emeralds, the good ending is unlocked. If the player defeats this boss, the Death Egg explodes, and Sonic just about survives by hurling himself out of an airlock into space. Looking like the end for Sonic as he descends through the Mobian stratosphere, Tails appears and catches Sonic on the Tornado, thus ending the game.


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