Actions

Difference between revisions of "Crystal Egg Zone boss"

From Sonic Retro

m
Line 5: Line 5:
 
| level=[[Crystal Egg Zone]]
 
| level=[[Crystal Egg Zone]]
 
}}
 
}}
 +
 +
[[Image:Eggman (S2-8-bit).PNG|thumb|180px|right|Official artwork of {{PAGENAME}}.]]
 +
 
After the rather unusual opalescant facades of [[Robotnik]]'s fortress in the first two acts of [[Crystal Egg Zone]], the scenery in Act 3 is more like we expect from the good Doctor; hard, cold steel, and ''deadly electricity everywhere''. The game's last boss takes place inside a lightning chamber, which [[Eggman|Ivo]] makes extra-fatal by throwing gyrating, flower-shaped energy bolts into the mix. However, the boss actually isn't that difficult if Sonic stays inside the transport chutes until the chamber clears; at which point he can leap out, attack the scientist's position, and dive back in to safety before his attacks renew themselves.
 
After the rather unusual opalescant facades of [[Robotnik]]'s fortress in the first two acts of [[Crystal Egg Zone]], the scenery in Act 3 is more like we expect from the good Doctor; hard, cold steel, and ''deadly electricity everywhere''. The game's last boss takes place inside a lightning chamber, which [[Eggman|Ivo]] makes extra-fatal by throwing gyrating, flower-shaped energy bolts into the mix. However, the boss actually isn't that difficult if Sonic stays inside the transport chutes until the chamber clears; at which point he can leap out, attack the scientist's position, and dive back in to safety before his attacks renew themselves.
  

Revision as of 13:21, 21 December 2009

S28bitcez3 1.png
Robotnik
Game: [[Sonic the Hedgehog 2 (8-bit)]][[Category:Sonic the Hedgehog 2 (8-bit) bosses]]
Level: [[Crystal Egg Zone]]
Official artwork of Crystal Egg Zone boss.

After the rather unusual opalescant facades of Robotnik's fortress in the first two acts of Crystal Egg Zone, the scenery in Act 3 is more like we expect from the good Doctor; hard, cold steel, and deadly electricity everywhere. The game's last boss takes place inside a lightning chamber, which Ivo makes extra-fatal by throwing gyrating, flower-shaped energy bolts into the mix. However, the boss actually isn't that difficult if Sonic stays inside the transport chutes until the chamber clears; at which point he can leap out, attack the scientist's position, and dive back in to safety before his attacks renew themselves.

End Sequence

His final machine destroyed, Eggman beats a hasty retreat down an escape chute. Sonic gives chase, but not quickly enough to stop the fat man escaping via teleporter. Just as the hedgehog thinks all is lost, Tails warps in through the teleport terminal; presumably thrown in there by Robotnik as a means of expediting his retreat. Cue Good Ending!

Artwork

Template:Sonic2GGBosses