Collision index
From Sonic Retro
This teeny-tiny article needs some work. You can help Sonic Retro by expanding it. |
In Megadrive Sonic games, each 16x16 tile uses a single byte in the collision index to refer to data in the collision array.
This teeny-tiny article needs some work. You can help Sonic Retro by expanding it. |
In Megadrive Sonic games, each 16x16 tile uses a single byte in the collision index to refer to data in the collision array.