Difference between revisions of "Cheat Codes:Sonic the Hedgehog 2 (16-bit)"
From Sonic Retro
Line 39: | Line 39: | ||
=== Game Genie === | === Game Genie === | ||
− | ==== Official Codes ( | + | ==== Official Codes (Rev 0)==== |
{|class="prettytable" | {|class="prettytable" | ||
! Code||Description | ! Code||Description | ||
|- | |- | ||
− | | | + | |SATA-DJTJ |
|Rings worth 2 (player 1). | |Rings worth 2 (player 1). | ||
|- | |- | ||
− | | | + | |SATA-DNTJ |
|Rings worth 3 (player 1). | |Rings worth 3 (player 1). | ||
|- | |- | ||
− | | | + | |SATA-DTTJ |
|Rings worth 4 (player 1). | |Rings worth 4 (player 1). | ||
|- | |- | ||
− | | | + | |SATA-DYTJ |
|Rings worth 5 (player 1). | |Rings worth 5 (player 1). | ||
|- | |- | ||
− | | | + | |SATA-D2TJ |
|Rings worth 6 (player 1). | |Rings worth 6 (player 1). | ||
|- | |- | ||
− | | | + | |SATA-D6TJ |
|Rings worth 7 (player 1). | |Rings worth 7 (player 1). | ||
|- | |- | ||
− | | | + | |SATA-DATJ |
|Rings worth 8 (player 1). | |Rings worth 8 (player 1). | ||
|- | |- | ||
− | |AE8A- | + | |AE8A-AADN |
|Start with 1 life instead of 3 (player 1). | |Start with 1 life instead of 3 (player 1). | ||
|- | |- | ||
− | |AY8A- | + | |AY8A-AADN |
|Start with 5 lives (player 1). | |Start with 5 lives (player 1). | ||
|- | |- | ||
− | |A68A- | + | |A68A-AADN |
|Start with 7 lives (player 1). | |Start with 7 lives (player 1). | ||
|- | |- | ||
− | |BE8A- | + | |BE8A-AADN |
|Start with 9 lives (player 1). | |Start with 9 lives (player 1). | ||
|- | |- | ||
− | |DE8A- | + | |DE8A-AADN |
|Start with 25 lives (player 1). | |Start with 25 lives (player 1). | ||
|- | |- | ||
− | |GJ8A- | + | |GJ8A-AADN |
|Start with 50 lives (player 1). | |Start with 50 lives (player 1). | ||
|- | |- | ||
− | |KN8A- | + | |KN8A-AADN |
|Start with 75 lives (player 1). | |Start with 75 lives (player 1). | ||
|- | |- | ||
− | |NN8A- | + | |NN8A-AADN |
|Start with 99 lives (player 1). | |Start with 99 lives (player 1). | ||
|- | |- | ||
− | |JW3A- | + | |JW3A-CA4Y |
|Infinite lives (player 1). | |Infinite lives (player 1). | ||
|- | |- | ||
− | |SATA- | + | |SATA-DJW8 |
|Rings worth 2 (player 2). | |Rings worth 2 (player 2). | ||
|- | |- | ||
− | |SATA- | + | |SATA-DNW8 |
|Rings worth 3 (player 2). | |Rings worth 3 (player 2). | ||
|- | |- | ||
− | |SATA- | + | |SATA-DTW8 |
|Rings worth 4 (player 2). | |Rings worth 4 (player 2). | ||
|- | |- | ||
− | |SATA- | + | |SATA-DYW8 |
|Rings worth 5 (player 2). | |Rings worth 5 (player 2). | ||
|- | |- | ||
− | |SATA- | + | |SATA-D2W8 |
|Rings worth 6 (player 2). | |Rings worth 6 (player 2). | ||
|- | |- | ||
− | |SATA- | + | |SATA-D6W8 |
|Rings worth 7 (player 2). | |Rings worth 7 (player 2). | ||
|- | |- | ||
− | |SATA- | + | |SATA-DAW8 |
|Rings worth 8 (player 2). | |Rings worth 8 (player 2). | ||
|- | |- | ||
− | |AE8A- | + | |AE8A-AADW |
|Start with 1 life instead of 3 (player 2). | |Start with 1 life instead of 3 (player 2). | ||
|- | |- | ||
− | |AY8A- | + | |AY8A-AADW |
|Start with 5 lives (player 2). | |Start with 5 lives (player 2). | ||
|- | |- | ||
− | |A68A- | + | |A68A-AADW |
|Start with 7 lives (player 2). | |Start with 7 lives (player 2). | ||
|- | |- | ||
− | |BE8A- | + | |BE8A-AADW |
|Start with 9 lives (player 2). | |Start with 9 lives (player 2). | ||
|- | |- | ||
− | |DE8A- | + | |DE8A-AADW |
|Start with 25 lives (player 2). | |Start with 25 lives (player 2). | ||
|- | |- | ||
− | |GJ8A- | + | |GJ8A-AADW |
|Start with 50 lives (player 2). | |Start with 50 lives (player 2). | ||
|- | |- | ||
− | |KN8A- | + | |KN8A-AADW |
|Start with 75 lives (player 2). | |Start with 75 lives (player 2). | ||
|- | |- | ||
− | |NN8A- | + | |NN8A-AADW |
|Start with 99 lives (player 2). | |Start with 99 lives (player 2). | ||
|- | |- | ||
− | |JXGA- | + | |JXGA-CA7W |
|Infinite lives (player 2). | |Infinite lives (player 2). | ||
|- | |- | ||
− | |KBVT-CAE2 | + | |KBVT-CAE2 |
|Jump lower. | |Jump lower. | ||
|- | |- | ||
− | |FVVT-CAE2 | + | |FVVT-CAE2 |
|Jump a little higher. | |Jump a little higher. | ||
|- | |- | ||
Line 148: | Line 148: | ||
|Jump a lot higher (Switch off if you get stuck somewhere or want to go in the water). | |Jump a lot higher (Switch off if you get stuck somewhere or want to go in the water). | ||
|- | |- | ||
− | |CBVT-CAE2 | + | |CBVT-CAE2 |
|Jump really high (Switch off if you get stuck somewhere or want to go in the water). | |Jump really high (Switch off if you get stuck somewhere or want to go in the water). | ||
|- | |- | ||
− | |A02T- | + | |A02T-CAGL |
|Sonic stays invincible for a shorter time after getting hit. | |Sonic stays invincible for a shorter time after getting hit. | ||
|- | |- | ||
− | |982T- | + | |982T-CAGL |
|Sonic stays invincible for a longer time after getting hit. | |Sonic stays invincible for a longer time after getting hit. | ||
|- | |- | ||
− | |ALTA- | + | |ALTA-CA82 |
|Sonic becomes invisible and invincible for the rest of the level after getting hit. | |Sonic becomes invisible and invincible for the rest of the level after getting hit. | ||
|- | |- | ||
− | |ALTA- | + | |ALTA-CA9Y |
|Once invincible [stars], Sonic stays Invincible for the rest of the level. | |Once invincible [stars], Sonic stays Invincible for the rest of the level. | ||
|- | |- | ||
− | |ATTT- | + | |ATTT-CA58 |
|Sonic doesn't lose rings when hit. | |Sonic doesn't lose rings when hit. | ||
|- | |- | ||
− | |ATTT- | + | |ATTT-CA6W |
|Tails doesn't lose rings when hit. | |Tails doesn't lose rings when hit. | ||
|- | |- | ||
− | | | + | |ATTT-CA6W |
|Only 1 ring needed instead of 50 to enter special stage. | |Only 1 ring needed instead of 50 to enter special stage. | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HJV2 |
|Rings worth 2 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 2 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HNV2 |
|Rings worth 3 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 3 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HTV2 |
|Rings worth 4 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 4 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HYV2 |
|Rings worth 5 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 5 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-H2V2 |
|Rings worth 6 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 6 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-H6V2 |
|Rings worth 7 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 7 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HAV2 |
|Rings worth 8 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 8 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HJV8 |
|Rings worth 2 in special stage (Tails only/Doesn't show on screen). | |Rings worth 2 in special stage (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HNV8 |
|Rings worth 3 in special stages (Tails only/Doesn't show on screen). | |Rings worth 3 in special stages (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HTV8 |
|Rings worth 4 in special stages (Tails only/Doesn't show on screen). | |Rings worth 4 in special stages (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HYV8 |
|Rings worth 5 in special stages (Tails only/Doesn't show on screen). | |Rings worth 5 in special stages (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-H2V8 |
|Rings worth 6 in special stages (Tails only/Doesn't show on screen). | |Rings worth 6 in special stages (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-H6V8 |
|Rings worth 7 in special stages (Tails only/Doesn't show on screen). | |Rings worth 7 in special stages (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HAV8 |
|Rings worth 8 in special stages (Tails only/Doesn't show on screen). | |Rings worth 8 in special stages (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |ACZT- | + | |ACZT-CACN |
|Need 0 chaos emeralds to become Super Sonic (Don't grab more than needed). | |Need 0 chaos emeralds to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |AGZT- | + | |AGZT-CACN |
|Need 1 Chaos Emerald to become Super Sonic (Don't grab more than needed). | |Need 1 Chaos Emerald to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |ALZT- | + | |ALZT-CACN |
|Need 2 chaos emeralds to become Super Sonic (Don't grab more than needed). | |Need 2 chaos emeralds to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |ARZT- | + | |ARZT-CACN |
|Need 3 chaos emeralds to become Super Sonic (Don't grab more than needed). | |Need 3 chaos emeralds to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |AWZT- | + | |AWZT-CACN |
|Need 4 chaos emeralds to become Super Sonic (Don't grab more than needed). | |Need 4 chaos emeralds to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |A0ZT- | + | |A0ZT-CACN |
|Need 5 chaos emeralds to become Super Sonic (Don't grab more than needed). | |Need 5 chaos emeralds to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |A4ZT- | + | |A4ZT-CACN |
|Need 6 chaos emeralds to become Super Sonic (Don't grab more than needed). | |Need 6 chaos emeralds to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |AGZT- | + | |AGZT-CACY + K4ZT-CA92 |
|Need 1 ring to become Super Sonic, don't lose rings with time. | |Need 1 ring to become Super Sonic, don't lose rings with time. | ||
|- | |- | ||
− | |A0ZT- | + | |A0ZT-CACY |
|Need 5 rings to become Super Sonic. | |Need 5 rings to become Super Sonic. | ||
|- | |- | ||
− | |BLZT- | + | |BLZT-CACY |
|Need 10 rings to become Super Sonic. | |Need 10 rings to become Super Sonic. | ||
|- | |- | ||
− | |DGZT- | + | |DGZT-CACY |
|Need 25 rings to become Super Sonic. | |Need 25 rings to become Super Sonic. | ||
|- | |- | ||
− | |FCZT- | + | |FCZT-CACY |
|Need 40 rings to become Super Sonic. | |Need 40 rings to become Super Sonic. | ||
|- | |- | ||
− | |K4ZT- | + | |K4ZT-CA92 |
|Super Sonic doesn't lose rings with time. | |Super Sonic doesn't lose rings with time. | ||
|- | |- | ||
− | |RE8A- | + | |RE8A-A60G |
|Level select menu enabled. | |Level select menu enabled. | ||
|- | |- | ||
− | |2VAT- | + | |2VAT-BCRA |
|Start most levels with some rings (1 player game only). | |Start most levels with some rings (1 player game only). | ||
|} | |} | ||
− | ==== Official Codes ( | + | ==== Official Codes (Rev 1)==== |
{|class="prettytable" | {|class="prettytable" | ||
! Code||Description | ! Code||Description | ||
|- | |- | ||
− | | | + | |SAST-DJ1A |
|Rings worth 2 (player 1). | |Rings worth 2 (player 1). | ||
|- | |- | ||
− | | | + | |SAST-DN1A |
|Rings worth 3 (player 1). | |Rings worth 3 (player 1). | ||
|- | |- | ||
− | | | + | |SAST-DT1A |
|Rings worth 4 (player 1). | |Rings worth 4 (player 1). | ||
|- | |- | ||
− | | | + | |SAST-DY1A |
|Rings worth 5 (player 1). | |Rings worth 5 (player 1). | ||
|- | |- | ||
− | | | + | |SAST-D21A |
|Rings worth 6 (player 1). | |Rings worth 6 (player 1). | ||
|- | |- | ||
− | | | + | |SAST-D61A |
|Rings worth 7 (player 1). | |Rings worth 7 (player 1). | ||
|- | |- | ||
− | | | + | |SAST-DA1A |
|Rings worth 8 (player 1). | |Rings worth 8 (player 1). | ||
|- | |- | ||
− | |AE8A- | + | |AE8A-AAD2 |
|Start with 1 life instead of 3 (player 1). | |Start with 1 life instead of 3 (player 1). | ||
|- | |- | ||
− | |AY8A- | + | |AY8A-AAD2 |
|Start with 5 lives (player 1). | |Start with 5 lives (player 1). | ||
|- | |- | ||
− | |A68A- | + | |A68A-AAD2 |
|Start with 7 lives (player 1). | |Start with 7 lives (player 1). | ||
|- | |- | ||
− | |BE8A- | + | |BE8A-AAD2 |
|Start with 9 lives (player 1). | |Start with 9 lives (player 1). | ||
|- | |- | ||
− | |DE8A- | + | |DE8A-AAD2 |
|Start with 25 lives (player 1). | |Start with 25 lives (player 1). | ||
|- | |- | ||
− | |GJ8A- | + | |GJ8A-AAD2 |
|Start with 50 lives (player 1). | |Start with 50 lives (player 1). | ||
|- | |- | ||
− | |KN8A- | + | |KN8A-AAD2 |
|Start with 75 lives (player 1). | |Start with 75 lives (player 1). | ||
|- | |- | ||
− | |NN8A- | + | |NN8A-AAD2 |
|Start with 99 lives (player 1). | |Start with 99 lives (player 1). | ||
|- | |- | ||
− | |JW3A- | + | |JW3A-CA4J |
|Infinite lives (player 1). | |Infinite lives (player 1). | ||
|- | |- | ||
− | |SATA- | + | |SATA-DJVW |
|Rings worth 2 (player 2). | |Rings worth 2 (player 2). | ||
|- | |- | ||
− | |SATA- | + | |SATA-DNVW |
|Rings worth 3 (player 2). | |Rings worth 3 (player 2). | ||
|- | |- | ||
− | |SATA- | + | |SATA-DTVW |
|Rings worth 4 (player 2). | |Rings worth 4 (player 2). | ||
|- | |- | ||
− | |SATA- | + | |SATA-DYVW |
|Rings worth 5 (player 2). | |Rings worth 5 (player 2). | ||
|- | |- | ||
− | |SATA- | + | |SATA-D2VW |
|Rings worth 6 (player 2). | |Rings worth 6 (player 2). | ||
|- | |- | ||
− | |SATA- | + | |SATA-D6VW |
|Rings worth 7 (player 2). | |Rings worth 7 (player 2). | ||
|- | |- | ||
− | |SATA- | + | |SATA-DAVW |
|Rings worth 8 (player 2). | |Rings worth 8 (player 2). | ||
|- | |- | ||
− | |AE8A- | + | |AE8A-AAD8 |
|Start with 1 life instead of 3 (player 2). | |Start with 1 life instead of 3 (player 2). | ||
|- | |- | ||
− | |AY8A- | + | |AY8A-AAD8 |
|Start with 5 lives (player 2). | |Start with 5 lives (player 2). | ||
|- | |- | ||
− | |A68A- | + | |A68A-AAD8 |
|Start with 7 lives (player 2). | |Start with 7 lives (player 2). | ||
|- | |- | ||
− | |BE8A- | + | |BE8A-AAD8 |
|Start with 9 lives (player 2). | |Start with 9 lives (player 2). | ||
|- | |- | ||
− | |DE8A- | + | |DE8A-AAD8 |
|Start with 25 lives (player 2). | |Start with 25 lives (player 2). | ||
|- | |- | ||
− | |GJ8A- | + | |GJ8A-AAD8 |
|Start with 50 lives (player 2). | |Start with 50 lives (player 2). | ||
|- | |- | ||
− | |KN8A- | + | |KN8A-AAD8 |
|Start with 75 lives (player 2). | |Start with 75 lives (player 2). | ||
|- | |- | ||
− | |NN8A- | + | |NN8A-AAD8 |
|Start with 99 lives (player 2). | |Start with 99 lives (player 2). | ||
|- | |- | ||
− | |JXGA- | + | |JXGA-CA7G |
|Infinite lives (player 2). | |Infinite lives (player 2). | ||
|- | |- | ||
− | |KBVT-CAE2 | + | |KBVT-CAE2 |
|Jump lower. | |Jump lower. | ||
|- | |- | ||
− | |FVVT-CAE2 | + | |FVVT-CAE2 |
|Jump a little higher. | |Jump a little higher. | ||
|- | |- | ||
Line 369: | Line 369: | ||
|Jump a lot higher (Switch off if you get stuck somewhere or want to go in the water). | |Jump a lot higher (Switch off if you get stuck somewhere or want to go in the water). | ||
|- | |- | ||
− | |CBVT-CAE2 | + | |CBVT-CAE2 |
|Jump really high (Switch off if you get stuck somewhere or want to go in the water). | |Jump really high (Switch off if you get stuck somewhere or want to go in the water). | ||
|- | |- | ||
− | |A02T- | + | |A02T-CAF8 |
|Sonic stays invincible for a shorter time after getting hit. | |Sonic stays invincible for a shorter time after getting hit. | ||
|- | |- | ||
− | |982T- | + | |982T-CAF8 |
|Sonic stays invincible for a longer time after getting hit. | |Sonic stays invincible for a longer time after getting hit. | ||
|- | |- | ||
− | |ALTA- | + | |ALTA-CA8N |
|Sonic becomes invisible and invincible for the rest of the level after getting hit. | |Sonic becomes invisible and invincible for the rest of the level after getting hit. | ||
|- | |- | ||
− | |ALTA- | + | |ALTA-CA9J |
|Once invincible [stars], Sonic stays Invincible for the rest of the level. | |Once invincible [stars], Sonic stays Invincible for the rest of the level. | ||
|- | |- | ||
− | |ATTT- | + | |ATTT-CA4W |
|Sonic doesn't lose rings when hit. | |Sonic doesn't lose rings when hit. | ||
|- | |- | ||
− | |ATTT- | + | |ATTT-CA5G |
|Tails doesn't lose rings when hit. | |Tails doesn't lose rings when hit. | ||
|- | |- | ||
− | | | + | |AH2T-CAH6 |
|Only 1 ring needed instead of 50 to enter special stage. | |Only 1 ring needed instead of 50 to enter special stage. | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HJWJ |
|Rings worth 2 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 2 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HNWJ |
|Rings worth 3 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 3 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HTWJ |
|Rings worth 4 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 4 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HYWJ |
|Rings worth 5 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 5 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-H2WJ |
|Rings worth 6 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 6 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-H6WJ |
|Rings worth 7 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 7 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HAWJ |
|Rings worth 8 in special stages (Sonic only/Doesn't show on screen). | |Rings worth 8 in special stages (Sonic only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HJWR |
|Rings worth 2 in special stage (Tails only/Doesn't show on screen). | |Rings worth 2 in special stage (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HNWR |
|Rings worth 3 in special stages (Tails only/Doesn't show on screen). | |Rings worth 3 in special stages (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HTWR |
|Rings worth 4 in special stages (Tails only/Doesn't show on screen). | |Rings worth 4 in special stages (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HYWR |
|Rings worth 5 in special stages (Tails only/Doesn't show on screen). | |Rings worth 5 in special stages (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-H2WR |
|Rings worth 6 in special stages (Tails only/Doesn't show on screen). | |Rings worth 6 in special stages (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-H6WR |
|Rings worth 7 in special stages (Tails only/Doesn't show on screen). | |Rings worth 7 in special stages (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |SBJA- | + | |SBJA-HAWR |
|Rings worth 8 in special stages (Tails only/Doesn't show on screen). | |Rings worth 8 in special stages (Tails only/Doesn't show on screen). | ||
|- | |- | ||
− | |ACZT- | + | |ACZT-CACA |
|Need 0 chaos emeralds to become Super Sonic (Don't grab more than needed). | |Need 0 chaos emeralds to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |AGZT- | + | |AGZT-CACA |
|Need 1 Chaos Emerald to become Super Sonic (Don't grab more than needed). | |Need 1 Chaos Emerald to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |ALZT- | + | |ALZT-CACA |
|Need 2 chaos emeralds to become Super Sonic (Don't grab more than needed). | |Need 2 chaos emeralds to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |ARZT- | + | |ARZT-CACA |
|Need 3 chaos emeralds to become Super Sonic (Don't grab more than needed). | |Need 3 chaos emeralds to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |AWZT- | + | |AWZT-CACA |
|Need 4 chaos emeralds to become Super Sonic (Don't grab more than needed). | |Need 4 chaos emeralds to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |A0ZT- | + | |A0ZT-CACA |
|Need 5 chaos emeralds to become Super Sonic (Don't grab more than needed). | |Need 5 chaos emeralds to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |A4ZT- | + | |A4ZT-CACA |
|Need 6 chaos emeralds to become Super Sonic (Don't grab more than needed). | |Need 6 chaos emeralds to become Super Sonic (Don't grab more than needed). | ||
|- | |- | ||
− | |AGZT- | + | |AGZT-CACJ + K4ZT-CA9N |
|Need 1 ring to become Super Sonic, don't lose rings with time. | |Need 1 ring to become Super Sonic, don't lose rings with time. | ||
|- | |- | ||
− | |A0ZT- | + | |A0ZT-CACJ |
|Need 5 rings to become Super Sonic. | |Need 5 rings to become Super Sonic. | ||
|- | |- | ||
− | |BLZT- | + | |BLZT-CACJ |
|Need 10 rings to become Super Sonic. | |Need 10 rings to become Super Sonic. | ||
|- | |- | ||
− | |DGZT- | + | |DGZT-CACJ |
|Need 25 rings to become Super Sonic. | |Need 25 rings to become Super Sonic. | ||
|- | |- | ||
− | |FCZT- | + | |FCZT-CACJ |
|Need 40 rings to become Super Sonic. | |Need 40 rings to become Super Sonic. | ||
|- | |- | ||
− | |K4ZT- | + | |K4ZT-CA9N |
|Super Sonic doesn't lose rings with time. | |Super Sonic doesn't lose rings with time. | ||
|- | |- | ||
− | |RE8A- | + | |RE8A-A60W |
|Level select menu enabled. | |Level select menu enabled. | ||
|- | |- | ||
− | |2VAT- | + | |2VAT-BCRN |
|Start most levels with some rings (1 player game only). | |Start most levels with some rings (1 player game only). | ||
+ | |} | ||
+ | |||
+ | ==== Unofficial Codes (Rev 0)==== | ||
+ | {|class="prettytable" | ||
+ | ! Code||Description | ||
+ | |- | ||
+ | |ADFT-8AF6 | ||
+ | |Regular level music plays when turning into Super Sonic. | ||
+ | |} | ||
+ | |||
+ | ==== Unofficial Codes (Rev 1)==== | ||
+ | {|class="prettytable" | ||
+ | ! Code||Description | ||
+ | |- | ||
+ | |ACZT-CACA | ||
+ | |Become Super Sonic With 0 Emeralds. | ||
+ | |ADFT-8AF6 | ||
+ | |Regular level music plays when turning into Super Sonic. | ||
+ | |982T-C9F8 | ||
+ | |Keep flashing after hit/Invincible (If you have rings). | ||
|} | |} | ||
Revision as of 12:22, 29 April 2008
Contents
Cheat Codes
These are cheat codes which can be accessed by inputting button sequences or by various other methods.
Cheat Codes, All Versions
Note: in cheat codes, + signifies that the buttons must be held simultaneously.
- Zone Select: Play tunes 19, 65, 09, 17 on the options screen, A+Start, A+Start on title screen
- 14 Continues: Play tunes 01, 01, 02, 04 on the options screen. An incorrect sound command is issued, causing OOZ music to continue playing until a reset.
- Super Sonic: Play tunes 04, 01, 02, 06 on the zone select sound test, an emerald sound triggers, select zone, hold A until Sonic appears
- Debug + Slow-motion/Restart: Play tunes 01, 09, 09, 02, 01, 01, 02, 04 on the zone select sound test, a ring sound triggers, select zone, hold A until Sonic appears
- Super Sonic + Debug: Play tunes 01, 09, 09, 02, 01, 01, 02, 04, 01, 02, 06 on the zone select sound test, a ring sound triggers after 04 and an emerald sound triggers after 06, select zone, hold A until Sonic appears
- Change Tails' name to Miles in game above lives: Press up, up, up, down, down, down, up at the title screen
In-Level Functions, All Versions
Debug
Press B to toggle normal and debug mode.
Press A to advance forward through the debug object list.
Press A+C to advance backwards through the debug object list.
Press C to place the selected object at the current coordinates.
Current coordinates are designated by the top line of hex digits in the HUD.
Viewport coordinates are designated by the bottom line of hex digits in the HUD.
In the Sonic 2 prototype, the bottom line represents two things: the left word is the timer in seconds and the right word is a sine that oscillates between 0000 and 0080.
Slow-motion/Restart - during pause
Press A to fade to black and restart from right after the SEGA screen.
Press and hold B to enable slow-motion (proceeds at half speed or 15fps as long as you keep holding B).
Press C to advance one frame.
Game Enhancer Codes
These are cheat codes that can only be used with game enhancer devices. Support for these codes is available in most emulators. There are two versions of this game. If one code doesn't work on your game, then try the other.
Game Genie
Official Codes (Rev 0)
Code | Description |
---|---|
SATA-DJTJ | Rings worth 2 (player 1). |
SATA-DNTJ | Rings worth 3 (player 1). |
SATA-DTTJ | Rings worth 4 (player 1). |
SATA-DYTJ | Rings worth 5 (player 1). |
SATA-D2TJ | Rings worth 6 (player 1). |
SATA-D6TJ | Rings worth 7 (player 1). |
SATA-DATJ | Rings worth 8 (player 1). |
AE8A-AADN | Start with 1 life instead of 3 (player 1). |
AY8A-AADN | Start with 5 lives (player 1). |
A68A-AADN | Start with 7 lives (player 1). |
BE8A-AADN | Start with 9 lives (player 1). |
DE8A-AADN | Start with 25 lives (player 1). |
GJ8A-AADN | Start with 50 lives (player 1). |
KN8A-AADN | Start with 75 lives (player 1). |
NN8A-AADN | Start with 99 lives (player 1). |
JW3A-CA4Y | Infinite lives (player 1). |
SATA-DJW8 | Rings worth 2 (player 2). |
SATA-DNW8 | Rings worth 3 (player 2). |
SATA-DTW8 | Rings worth 4 (player 2). |
SATA-DYW8 | Rings worth 5 (player 2). |
SATA-D2W8 | Rings worth 6 (player 2). |
SATA-D6W8 | Rings worth 7 (player 2). |
SATA-DAW8 | Rings worth 8 (player 2). |
AE8A-AADW | Start with 1 life instead of 3 (player 2). |
AY8A-AADW | Start with 5 lives (player 2). |
A68A-AADW | Start with 7 lives (player 2). |
BE8A-AADW | Start with 9 lives (player 2). |
DE8A-AADW | Start with 25 lives (player 2). |
GJ8A-AADW | Start with 50 lives (player 2). |
KN8A-AADW | Start with 75 lives (player 2). |
NN8A-AADW | Start with 99 lives (player 2). |
JXGA-CA7W | Infinite lives (player 2). |
KBVT-CAE2 | Jump lower. |
FVVT-CAE2 | Jump a little higher. |
EBVT-CAE2 | Jump a lot higher (Switch off if you get stuck somewhere or want to go in the water). |
CBVT-CAE2 | Jump really high (Switch off if you get stuck somewhere or want to go in the water). |
A02T-CAGL | Sonic stays invincible for a shorter time after getting hit. |
982T-CAGL | Sonic stays invincible for a longer time after getting hit. |
ALTA-CA82 | Sonic becomes invisible and invincible for the rest of the level after getting hit. |
ALTA-CA9Y | Once invincible [stars], Sonic stays Invincible for the rest of the level. |
ATTT-CA58 | Sonic doesn't lose rings when hit. |
ATTT-CA6W | Tails doesn't lose rings when hit. |
ATTT-CA6W | Only 1 ring needed instead of 50 to enter special stage. |
SBJA-HJV2 | Rings worth 2 in special stages (Sonic only/Doesn't show on screen). |
SBJA-HNV2 | Rings worth 3 in special stages (Sonic only/Doesn't show on screen). |
SBJA-HTV2 | Rings worth 4 in special stages (Sonic only/Doesn't show on screen). |
SBJA-HYV2 | Rings worth 5 in special stages (Sonic only/Doesn't show on screen). |
SBJA-H2V2 | Rings worth 6 in special stages (Sonic only/Doesn't show on screen). |
SBJA-H6V2 | Rings worth 7 in special stages (Sonic only/Doesn't show on screen). |
SBJA-HAV2 | Rings worth 8 in special stages (Sonic only/Doesn't show on screen). |
SBJA-HJV8 | Rings worth 2 in special stage (Tails only/Doesn't show on screen). |
SBJA-HNV8 | Rings worth 3 in special stages (Tails only/Doesn't show on screen). |
SBJA-HTV8 | Rings worth 4 in special stages (Tails only/Doesn't show on screen). |
SBJA-HYV8 | Rings worth 5 in special stages (Tails only/Doesn't show on screen). |
SBJA-H2V8 | Rings worth 6 in special stages (Tails only/Doesn't show on screen). |
SBJA-H6V8 | Rings worth 7 in special stages (Tails only/Doesn't show on screen). |
SBJA-HAV8 | Rings worth 8 in special stages (Tails only/Doesn't show on screen). |
ACZT-CACN | Need 0 chaos emeralds to become Super Sonic (Don't grab more than needed). |
AGZT-CACN | Need 1 Chaos Emerald to become Super Sonic (Don't grab more than needed). |
ALZT-CACN | Need 2 chaos emeralds to become Super Sonic (Don't grab more than needed). |
ARZT-CACN | Need 3 chaos emeralds to become Super Sonic (Don't grab more than needed). |
AWZT-CACN | Need 4 chaos emeralds to become Super Sonic (Don't grab more than needed). |
A0ZT-CACN | Need 5 chaos emeralds to become Super Sonic (Don't grab more than needed). |
A4ZT-CACN | Need 6 chaos emeralds to become Super Sonic (Don't grab more than needed). |
AGZT-CACY + K4ZT-CA92 | Need 1 ring to become Super Sonic, don't lose rings with time. |
A0ZT-CACY | Need 5 rings to become Super Sonic. |
BLZT-CACY | Need 10 rings to become Super Sonic. |
DGZT-CACY | Need 25 rings to become Super Sonic. |
FCZT-CACY | Need 40 rings to become Super Sonic. |
K4ZT-CA92 | Super Sonic doesn't lose rings with time. |
RE8A-A60G | Level select menu enabled. |
2VAT-BCRA | Start most levels with some rings (1 player game only). |
Official Codes (Rev 1)
Code | Description |
---|---|
SAST-DJ1A | Rings worth 2 (player 1). |
SAST-DN1A | Rings worth 3 (player 1). |
SAST-DT1A | Rings worth 4 (player 1). |
SAST-DY1A | Rings worth 5 (player 1). |
SAST-D21A | Rings worth 6 (player 1). |
SAST-D61A | Rings worth 7 (player 1). |
SAST-DA1A | Rings worth 8 (player 1). |
AE8A-AAD2 | Start with 1 life instead of 3 (player 1). |
AY8A-AAD2 | Start with 5 lives (player 1). |
A68A-AAD2 | Start with 7 lives (player 1). |
BE8A-AAD2 | Start with 9 lives (player 1). |
DE8A-AAD2 | Start with 25 lives (player 1). |
GJ8A-AAD2 | Start with 50 lives (player 1). |
KN8A-AAD2 | Start with 75 lives (player 1). |
NN8A-AAD2 | Start with 99 lives (player 1). |
JW3A-CA4J | Infinite lives (player 1). |
SATA-DJVW | Rings worth 2 (player 2). |
SATA-DNVW | Rings worth 3 (player 2). |
SATA-DTVW | Rings worth 4 (player 2). |
SATA-DYVW | Rings worth 5 (player 2). |
SATA-D2VW | Rings worth 6 (player 2). |
SATA-D6VW | Rings worth 7 (player 2). |
SATA-DAVW | Rings worth 8 (player 2). |
AE8A-AAD8 | Start with 1 life instead of 3 (player 2). |
AY8A-AAD8 | Start with 5 lives (player 2). |
A68A-AAD8 | Start with 7 lives (player 2). |
BE8A-AAD8 | Start with 9 lives (player 2). |
DE8A-AAD8 | Start with 25 lives (player 2). |
GJ8A-AAD8 | Start with 50 lives (player 2). |
KN8A-AAD8 | Start with 75 lives (player 2). |
NN8A-AAD8 | Start with 99 lives (player 2). |
JXGA-CA7G | Infinite lives (player 2). |
KBVT-CAE2 | Jump lower. |
FVVT-CAE2 | Jump a little higher. |
EBVT-CAE2 | Jump a lot higher (Switch off if you get stuck somewhere or want to go in the water). |
CBVT-CAE2 | Jump really high (Switch off if you get stuck somewhere or want to go in the water). |
A02T-CAF8 | Sonic stays invincible for a shorter time after getting hit. |
982T-CAF8 | Sonic stays invincible for a longer time after getting hit. |
ALTA-CA8N | Sonic becomes invisible and invincible for the rest of the level after getting hit. |
ALTA-CA9J | Once invincible [stars], Sonic stays Invincible for the rest of the level. |
ATTT-CA4W | Sonic doesn't lose rings when hit. |
ATTT-CA5G | Tails doesn't lose rings when hit. |
AH2T-CAH6 | Only 1 ring needed instead of 50 to enter special stage. |
SBJA-HJWJ | Rings worth 2 in special stages (Sonic only/Doesn't show on screen). |
SBJA-HNWJ | Rings worth 3 in special stages (Sonic only/Doesn't show on screen). |
SBJA-HTWJ | Rings worth 4 in special stages (Sonic only/Doesn't show on screen). |
SBJA-HYWJ | Rings worth 5 in special stages (Sonic only/Doesn't show on screen). |
SBJA-H2WJ | Rings worth 6 in special stages (Sonic only/Doesn't show on screen). |
SBJA-H6WJ | Rings worth 7 in special stages (Sonic only/Doesn't show on screen). |
SBJA-HAWJ | Rings worth 8 in special stages (Sonic only/Doesn't show on screen). |
SBJA-HJWR | Rings worth 2 in special stage (Tails only/Doesn't show on screen). |
SBJA-HNWR | Rings worth 3 in special stages (Tails only/Doesn't show on screen). |
SBJA-HTWR | Rings worth 4 in special stages (Tails only/Doesn't show on screen). |
SBJA-HYWR | Rings worth 5 in special stages (Tails only/Doesn't show on screen). |
SBJA-H2WR | Rings worth 6 in special stages (Tails only/Doesn't show on screen). |
SBJA-H6WR | Rings worth 7 in special stages (Tails only/Doesn't show on screen). |
SBJA-HAWR | Rings worth 8 in special stages (Tails only/Doesn't show on screen). |
ACZT-CACA | Need 0 chaos emeralds to become Super Sonic (Don't grab more than needed). |
AGZT-CACA | Need 1 Chaos Emerald to become Super Sonic (Don't grab more than needed). |
ALZT-CACA | Need 2 chaos emeralds to become Super Sonic (Don't grab more than needed). |
ARZT-CACA | Need 3 chaos emeralds to become Super Sonic (Don't grab more than needed). |
AWZT-CACA | Need 4 chaos emeralds to become Super Sonic (Don't grab more than needed). |
A0ZT-CACA | Need 5 chaos emeralds to become Super Sonic (Don't grab more than needed). |
A4ZT-CACA | Need 6 chaos emeralds to become Super Sonic (Don't grab more than needed). |
AGZT-CACJ + K4ZT-CA9N | Need 1 ring to become Super Sonic, don't lose rings with time. |
A0ZT-CACJ | Need 5 rings to become Super Sonic. |
BLZT-CACJ | Need 10 rings to become Super Sonic. |
DGZT-CACJ | Need 25 rings to become Super Sonic. |
FCZT-CACJ | Need 40 rings to become Super Sonic. |
K4ZT-CA9N | Super Sonic doesn't lose rings with time. |
RE8A-A60W | Level select menu enabled. |
2VAT-BCRN | Start most levels with some rings (1 player game only). |
Unofficial Codes (Rev 0)
Code | Description |
---|---|
ADFT-8AF6 | Regular level music plays when turning into Super Sonic. |
Unofficial Codes (Rev 1)
Code | Description | ||||
---|---|---|---|---|---|
ACZT-CACA | Become Super Sonic With 0 Emeralds. | ADFT-8AF6 | Regular level music plays when turning into Super Sonic. | 982T-C9F8 | Keep flashing after hit/Invincible (If you have rings). |
Resources
- GameFAQ's - Regular cheat codes.
- The GSHI - Official codes sepearated from User made codes.
- GSCentral.org User made codes.